Super Glitch (Generation I): Difference between revisions
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The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''. |
The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''. |
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Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[ |
Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[0x50 sub-tile]] appears in the right place on the screen. |
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There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]). |
There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]). |
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it. |
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it. |
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Furthermore, people from the Pokémon speedrunning community (in particular |
Furthermore, people from the Pokémon speedrunning community (in particular luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[instant encounter infinite chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LGFly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch). |
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==Mechanics== |
==Mechanics== |
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[[Category:Glitch things]] |
[[Category:Glitch things]] |
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[[Category:Terminology]] |
[[Category:Terminology]] |
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[[Category:Glitch moves]] |
[[Category:Glitch moves|*]] |