Super Glitch (Generation I): Difference between revisions

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The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''.
The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''.


Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:50 sub-tile]] appears in the right place on the screen.
Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[0x50 sub-tile]] appears in the right place on the screen.


There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.


Furthermore, people from the Pokémon speedrunning community (in particular Luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[instant encounter infinite chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LGFly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).
Furthermore, people from the Pokémon speedrunning community (in particular luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[instant encounter infinite chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LGFly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).


==Mechanics==
==Mechanics==
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[[Category:Glitch things]]
[[Category:Glitch things]]
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Glitch moves]]
[[Category:Glitch moves|*]]