Super Glitch (Generation I): Difference between revisions

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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.


Furthermore, people from the Pokémon speedrunning community (in particular Luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[scripted battle chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LG-Fly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).
Furthermore, people from the Pokémon speedrunning community (in particular luckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[scripted battle chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LG-Fly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).


==Mechanics==
==Mechanics==
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When a menu (such as the Pokédex, Pokémon or Item menu) is opened up on the overworld, the game will update saved screen data from $CD81 and beyond (see the [[:#Mechanics|mechanics]] section). This means that data can be manipulated into addresses $CF4B (if the move is viewed) and/or $D0E1 (if the Fight menu is opened up) if one of the menus is opened up in a specific place.
When a menu (such as the Pokédex, Pokémon or Item menu) is opened up on the overworld, the game will update saved screen data from $CD81 and beyond (see the [[:#Mechanics|mechanics]] section). This means that data can be manipulated into addresses $CF4B (if the move is viewed) and/or $D0E1 (if the Fight menu is opened up) if one of the menus is opened up in a specific place.


This can be abused for [[expanded party]] glitches such as the [[international dokokashira door glitch]] to obtain a party of over six Pokémon (corrupting the name) and to fix the player's name afterwards.
This can be abused for [[expanded party]] glitches such as the [[international fossil conversion glitch]] to obtain a party of over six Pokémon (corrupting the name) and to fix the player's name afterwards.


The starting location for Super Glitch move corruption can be described with the following equation.
The starting location for Super Glitch move corruption can be described with the following equation.