Anonymous user
Super Glitch (Generation I): Difference between revisions
no edit summary
>Torchickens No edit summary |
>Torchickens No edit summary |
||
Line 6:
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Furthermore, people from the Pokémon speedrunning community (in particular
==Mechanics==
Line 62:
7) Switch the first Pokémon with the second.<br>
==Semi-Super Glitch move ("-";
[[File:CoolTrainer foe tiles.png|frame|right|250px|Screen tiles affecting Pokémon, DV/EV, level yields by Dabomstew.]]
The [[- (Generation I move)|"-"]] move (CoolTrainer♀-type in Red/Blue), which has a random internal name is also affected by corruption similar to that of a Super Glitch move.
Line 76:
It is thought that increasing or decreasing the number of hex:50 bytes in memory (e.g. of Pokémon in the current storage boxes) may help in making the glitch work again.
==Semi-Super Glitch items (aka TMTRAINER items)==
The [[glitch item]]s with unterminated names such as "PC" (hex:80) in Red/Blue and "2p" (hex: 92) in Yellow are affected by a form of Super Glitch corruption which is essentially a "-" move corruption outside of battle. The corruption occurs after pressing A on the item (and not necessarily using it), and the game won't freeze if a hex:50 sub-tile is present somewhere on the screen after the coordinates pertaining to addresses the player wants to corrupt.
Line 92:
Glitch Fly locations are available through [[arbitrary code execution]], [[select glitch]]es (e.g. [[Fossil conversion glitch]]) and [[international fossil conversion glitch]].
==Semi-Super Glitch Pokémon names==
Super Glitch Pokémon names are also known as [[unterminated name glitch Pokémon]], and are useful for the glitch [[oobLG]]. They are not to be confused with glitch Pokémon with names that require scrolling to go past (due to having particular control characters in their names) and are rather eleven character strings unterminated by a hex:50.
|