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Super Glitch (Generation I): Difference between revisions
→Semi-Super Glitch move ("-"; CoolTrainer♀-type) corruption
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Furthermore, people from the Pokémon speedrunning community (in particular
==Mechanics==
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==Semi-Super Glitch move ("-"; CoolTrainer♀-type) corruption==
[[File:CoolTrainer foe tiles.png|frame|right|250px|Screen tiles affecting Pokémon, DV/EV, level yields by Dabomstew. The ID of the subtile in the orange square controls the Pokémon for "-"'s Semi-Super glitch corruption]]
The [[- (Generation I move)|"-"]] move (CoolTrainer♀-type in Red/Blue), which has a random internal name is also affected by corruption similar to that of a Super Glitch move.
However, it functions a little differently and can only be caused randomly from a limited number of methods, including opening/closing the Fight menu or selecting it when it is the first option on the menu, and using a PP increasing/raising item on the move.
"-" will only corrupt data from $CF4B and beyond, which is why the effect is referred to as Semi-Super Glitch; as unlike other unterminated name glitch moves (Super Glitch moves) data is not corrupted at the buffer at $D0E1. This is a good thing in the sense that the player's name, party Pokémon and box-set value (e.g. "Yes"/"No") remain uncorrupted. The glitch is also ideal for mutating the enemy Pokémon ($CFD8) by manipulating the value of screen tile y=06, x=01 and having a hex:50 sub-tile on the screen.
Unfortunately, since there is no way to perform a corruptions of the player's name or party Pokémon, it is also impossible to perform a safe corruption with "-" move corruption.
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