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Super Glitch (Generation I): Difference between revisions

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{{Misc R/B}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' refers to a number of mass corruption techniques in {{RBY}} or the access points which cause them (e.g. '''SuperMoves Glitchwith moves'''unterminated ornames may be referred to as '''Super Glitch itemsmoves''' (also known as TMTRAINER items)).
 
The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''.
It allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:50 sub-tile]] appears in the right place on the screen, and there are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
 
Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:50 sub-tile]] appears in the right place on the screen.
 
It allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:50 sub-tile]] appears in the right place on the screen, and thereThere are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
 
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
 
Furthermore, people from the Pokémon speedrunning community (in particular Luckytyphlosionluckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[scripted battle chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LG-Fly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).
 
==Mechanics==
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