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Super effective move AI flaw: Difference between revisions

Some cleanup. It still needs some cleanup with headers, if anybody wants to finish up after me.
>Torchickens
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>Sherkel
(Some cleanup. It still needs some cleanup with headers, if anybody wants to finish up after me.)
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[[Image:AI_glitch.png|270px|thumb|right|A normal dragonair under the effect of the move AI glitch]]
 
In Pokémonthe R/B/Y[[bp:Generation andI|Generation I]] Pokémon Greengames, there is a slight bug in the formulae which decidesdecide which move the enemy Pokémon will use.
 
The game would ensure that if the enemy Pokémon has a move which is super effective or regular effective it would use that move over a 'not very effective move' with super effective moves being those that are the 'top-priority' ones. However this also meant that if the opponent's only regularly effective or higher effective move was a status or stat-altering move the opponent would be forced into using it.
 
This is a problem notably with psychic type moves such as Barrier, Light Screen and Agility (which was a psychic type move until Generation III) for example a Rapidash's high special attack would make it relatively easy to defeat a Golbat of the same level with fire blast; however if that same Rapidash also had agility it would never use fire blast until Agility's PP was 0. As a result that Golbat would have plenty of time to defeat that Rapidash.
 
 
This glitch was fixed in later generations of the Pokémon games especially in comparison to Generation IV where the opponent's AI has been greatly improved.
 
[[Category:Miscellaneous glitches]]
 
The game would ensure that if the enemy Pokémon has a move which is super effective or regularneutral effectiveto its opponent's type, it would use that move over a 'notmove verythat effectiveits move'opponent withresists. This effect would always be applied, so the super effective moves beingwould thosealways thatbe areused theuntil 'top-priority'they ones.ran Howeverout of PP. thisThis also meant that if the opponent's only regularly effectiveneutral or highersuper effective move was a status or stat-altering move, the opponent would be forced into using it.
 
This is a problem notably with psychic Psychic-type moves such as Barrier, Light Screen and Agility (which was a psychic Psychic-type move until [[bp:Generation III|Generation III]].) forFor example, a Rapidash's high specialSpecial Attack attackstat would make it relatively easy to defeat a Golbat of the same level with fireFire blast;Blast. howeverHowever, if that same Rapidash also hadknew agilityAgility, it would never use fireFire blastBlast until Agility's PP was 0. As a result, thatthe Golbat would have plenty of time to defeat thatthe Rapidash.
 
This glitch was fixed in later generations of the Pokémon games, especially in comparisondue to Generationimprovements IV whereof the opponent's AI has been greatly improved.
 
==External links==
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