Super effective move AI flaw: Difference between revisions
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>Sherkel m (Generation I move AI glitch moved to Move AI Glitch: The category should say the generation.) |
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{{Misc R/B}} |
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#REDIRECT [[Move AI glitch]] |
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[[Image:AI_glitch.png|270px|thumb|right|A normal dragonair under the effect of the move AI glitch]] |
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In Pokémon R/B/Y and Green there is a slight bug in the formulae which decides which move the enemy Pokémon will use. |
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The game would ensure that if the enemy Pokémon has a move which is super effective or regular effective it would use that move over a 'not very effective move' with super effective moves being those that are the 'top-priority' ones. However this also meant that if the opponent's only regularly effective or higher effective move was a status or stat-altering move the opponent would be forced into using it. |
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This is a problem notably with psychic type moves such as Barrier, Light Screen and Agility (which was a psychic type move until Generation III) for example a Rapidash's high special attack would make it relatively easy to defeat a Golbat of the same level with fire blast; however if that same Rapidash also had agility it would never use fire blast until Agility's PP was 0. As a result that Golbat would have plenty of time to defeat that Rapidash. |
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This glitch was fixed in later generations of the Pokémon games especially in comparison to Generation IV where the opponent's AI has been greatly improved. |
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[[Category:Miscellaneous glitches]] |
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==External links== |
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#[http://forums.glitchcity.info/index.php/topic,5781.0.html Thread on Glitch City Laboratories Forums on the Move AI glitch] |