Super effective move AI flaw: Difference between revisions

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{{Misc R/B}}
{{Misc R/B}}


[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
{{Researchneeded|Check if this happens in Generation II or other generations.}}
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.

The AI was changed in Pokémon Gold and Silver so that opponents will not always use non-damaging super effective moves if they are super effective. (e.g. Bird Keeper Jose's level 34 Farfetch'd on Route 27 will not be locked on to Agility against a Zubat)


==Example==
==Example==