Super effective move AI flaw: Difference between revisions

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{{Outdated|1=Since this subject, there have been various more in-depth studies of AI for Generations I through III (possibly later Generations as well). The article describes a very brief simplification of one type of AI flaw. The subject is a lot more complex and the article might better be reworked into something different, such as a page about AI flaws in general. [https://www.youtube.com/watch?v=xNqiqFZmUjs This is a good summary video by Abyssoft].}}
{{Outdated|1=Since this subject, there have been various more in-depth studies of AI for Generations I through III (possibly later Generations as well). The article describes a very brief simplification of one type of AI flaw. The subject is a lot more complex and the article might better be reworked into something different, such as a page about AI flaws in general. [https://www.youtube.com/watch?v=xNqiqFZmUjs This is a good summary video by Abyssoft].}}
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
In Pokémon Red, Blue and Yellow, enemy Pokémon from some computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.


The AI was changed in Pokémon Gold and Silver so that opponents will not always use a non-damaging super effective moves if no super effective damaging move is known. (e.g. Bird Keeper Jose's level 34 Farfetch'd on Route 27 will not be locked on to Agility against a Zubat)
The AI was changed in Pokémon Gold and Silver so that opponents will not always use a non-damaging super effective moves if no super effective damaging move is known. (e.g. Bird Keeper Jose's level 34 Farfetch'd on Route 27 will not be locked on to Agility against a Zubat)