Super effective move AI flaw: Difference between revisions

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[[Image:AI_glitch.png|270px|thumb|right|A normal dragonair under the effect of the move AI glitch]]
[[Image:AI_glitch.png|270px|thumb|right|A normal dragonair under the effect of the move AI glitch]]


In Pokémon R/B/Y and Green there is a slight bug in the formulae which decides which move the enemy Pokémon will use.
In the [[bp:Generation I|Generation I]] Pokémon games, there is a slight bug in the formulae which decide which move the enemy Pokémon will use.

The game would ensure that if the enemy Pokémon has a move which is super effective or regular effective it would use that move over a 'not very effective move' with super effective moves being those that are the 'top-priority' ones. However this also meant that if the opponent's only regularly effective or higher effective move was a status or stat-altering move the opponent would be forced into using it.

This is a problem notably with psychic type moves such as Barrier, Light Screen and Agility (which was a psychic type move until Generation III) for example a Rapidash's high special attack would make it relatively easy to defeat a Golbat of the same level with fire blast; however if that same Rapidash also had agility it would never use fire blast until Agility's PP was 0. As a result that Golbat would have plenty of time to defeat that Rapidash.


This glitch was fixed in later generations of the Pokémon games especially in comparison to Generation IV where the opponent's AI has been greatly improved.

[[Category:Miscellaneous glitches]]


The game would ensure that if the enemy Pokémon has a move which is super effective or neutral to its opponent's type, it would use that move over a move that its opponent resists. This effect would always be applied, so the super effective moves would always be used until they ran out of PP. This also meant that if the opponent's only neutral or super effective move was a status move, the opponent would be forced into using it.


This is a problem notably with Psychic-type moves such as Barrier, Light Screen and Agility (which was a Psychic-type move until [[bp:Generation III|Generation III]].) For example, a Rapidash's high Special Attack stat would make it relatively easy to defeat a Golbat of the same level with Fire Blast. However, if that same Rapidash also knew Agility, it would never use Fire Blast until Agility's PP was 0. As a result, the Golbat would have plenty of time to defeat the Rapidash.


This glitch was fixed in later generations of the Pokémon games, due to improvements of the opponent's AI.


==External links==
==External links==