TMHMDex: Difference between revisions
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These are possible to obtain with glitches which include the [[duplicate key items glitch]] and [[arbitrary code execution]]. |
These are possible to obtain with glitches which include the [[duplicate key items glitch]] and [[arbitrary code execution]]. |
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Thanks |
Thanks luckytyphlosion for the effect pointers. |
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==Gold/Silver== |
==Gold/Silver== |
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| CA || 202 || [[TMHMDex/GS:202|TM11]] || CBD1 |
| CA || 202 || [[TMHMDex/GS:202|TM11]] || CBD1 |
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| CB || 203 |
| CB || 203 || [[TMHMDex/GS:203|TM12]] || 21A6 |
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| CC || 204 || [[TMHMDex/GS:204|TM13]] || 7884 |
| CC || 204 || [[TMHMDex/GS:204|TM13]] || 7884 |
Revision as of 19:23, 2 April 2018
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Missing articles. |
This database, known as the TMHMDex documents the effects of wrong pocket TMs and HMs in Pokémon Gold, Silver and Crystal.
These are possible to obtain with glitches which include the duplicate key items glitch and arbitrary code execution.
Thanks luckytyphlosion for the effect pointers.
Gold/Silver
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Crystal
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