Talk:Arbitrary sprites: Difference between revisions

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(Created page with "==GameCube Link Cable transfer== Not sure if that's a viable option to load arbitrary sprite data in RAM (or maybe copied to the arbitrary sprite area with arbitrary code exec...")
 
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==GameCube Link Cable transfer==
==GameCube Link Cable transfer==
Not sure if that's a viable option to load arbitrary sprite data in RAM (or maybe copied to the arbitrary sprite area with arbitrary code execution later)? There was a Generation III exploit for it a long time ago. It might be lost on the forums, the old Glitch City Laboratories Discord (or earlier), or a combination of both. [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 22:47, 6 March 2022 (UTC)
Not sure if that's a viable option to load arbitrary sprite data in RAM (or maybe copied to the arbitrary sprite area with arbitrary code execution later)? There was a Generation III exploit for it a long time ago. It might be lost on the forums, the old Glitch City Laboratories Discord (or earlier), or a combination of both. [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 22:47, 6 March 2022 (UTC)
==E-Reader==
The e-Reader let you overwrite the Enigma Berry with another berry. Were the sprites of those berries sent to the game, or are they in the ROM already (just unlocked with the e-Reader)? [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 22:50, 6 March 2022 (UTC)