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Talk:Arbitrary sprites: Difference between revisions

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==Loading uncompressed data==
Routine "LoadUncompressedSpriteData" is located at 1672 (Red/Blue) and 144B (Yellow). We could document how to use it. [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 19:49, 9 April 2024 (UTC)
:From a comment in an old version of the Pokémon Red disassembly;
:"; postprocesses uncompressed sprite chunks to a 2bpp sprite and loads it into video ram
:; calculates alignment parameters to place both sprite chunks in the center of the 7*7 tile sprite buffers
:; de: destination location
:; a,c: sprite dimensions (in tiles of 8x8 each)" [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 19:51, 9 April 2024 (UTC)
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