Talk:Arbitrary sprites
GameCube Link Cable transfer
Not sure if that's a viable option to load arbitrary sprite data in RAM (or maybe copied to the arbitrary sprite area with arbitrary code execution later)? There was a Generation III exploit for it a long time ago. It might be lost on the forums, the old Glitch City Laboratories Discord (or earlier), or a combination of both. Evie (Torchickens) (talk) 22:47, 6 March 2022 (UTC)
E-Reader
The e-Reader let you overwrite the Enigma Berry with another berry. Were the sprites of those berries sent to the game, or are they in the ROM already (just unlocked with the e-Reader)? Evie (Torchickens) (talk) 22:50, 6 March 2022 (UTC)
Loading uncompressed data
Routine "LoadUncompressedSpriteData" is located at 1672 (Red/Blue) and 144B (Yellow). We could document how to use it. Evie (Torchickens) (talk) 19:49, 9 April 2024 (UTC)