Talk:AreaDex: Difference between revisions
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::Ah but for map FE CDCD is part of the screen copy at CD80. X=0x10 and Y=0x03, which lands on the enemy Pokémon sprite; but there should be potential to use a tile writing glitch with [https://www.youtube.com/watch?v=d02LJ8dX4kM arbitrary type buffer overflow]. Maybe I can write the header in the rival name? ^^ (Torchickens; forgot to sign, about 03:59) |
::Ah but for map FE CDCD is part of the screen copy at CD80. X=0x10 and Y=0x03, which lands on the enemy Pokémon sprite; but there should be potential to use a tile writing glitch with [https://www.youtube.com/watch?v=d02LJ8dX4kM arbitrary type buffer overflow]. Maybe I can write the header in the rival name? ^^ (Torchickens; forgot to sign, about 03:59) |
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:::OK it's possible (without prior arbitrary code execution) https://www.youtube.com/watch?v=nHL67xgIwcM . The question now is can the same be said for FA and FC (which point to different areas also harder to precisely corrupt)? [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 06:45, 2 February 2022 (UTC) |
:::OK it's possible (without prior arbitrary code execution) https://www.youtube.com/watch?v=nHL67xgIwcM . The question now is can the same be said for FA and FC (which point to different areas also harder to precisely corrupt)? [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 06:45, 2 February 2022 (UTC) |
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==Yellow map header research== |
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I've ran out of time today (even though it would be quick to check), but it seems unlike Red/Blue the map header pointers are at 3F:41F2 ; what are the glitch map header pointers for Yellow? [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 06:48, 2 February 2022 (UTC) |