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Talk:AreaDex: Difference between revisions

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If you're able to modify the C348 header data from in battle, after previously riding the battle, you can then change D35E (with expanded inventory) to FA - this is a clean way to end up in a non-freezing map FA complete with the glitch encounter table (031A); the same glitch encounters. As for map FE; that one is the same constant glitch encounters too at 02A6 (with rate over 0 possible; it was loaded as 0x60). It's a tad shame we didn't have full control of encounters, but interesting nonetheless. [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 03:35, 2 February 2022 (UTC)
:I suppose the expanded party might be a way; according to [[expanded party]] main data for E243 (===C243) is at party Pokémon 99 and we want C348; so that would be type 1 onward. At C348 it's wiped with 00. The HP and such is wiped too; after all the OAM spans a lot and its sprites have to be reset in the main battle menu (out of the party menu). I wonder if there is anything we can do though? (without having to write to C243 with arbitrary code execution) [[User:Evie (Torchickens)|Evie (Torchickens)]] ([[User talk:Evie (Torchickens)|talk]]) 03:44, 2 February 2022 (UTC)
::Ah but for map FE CDCD is part of the screen copy at CD80. X=0x10 and Y=0x03, which lands on the enemy Pokémon sprite; but there should be potential to use a tile writing glitch with [https://www.youtube.com/watch?v=d02LJ8dX4kM arbitrary type buffer overflow]. Maybe I can write the header in the rival name? ^^
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