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Talk:Draining hitpoints animation glitch: Difference between revisions
Talk:Draining hitpoints animation glitch (view source)
Revision as of 15:50, 15 December 2018
, 5 years agono edit summary
>SadisticMystic (Created page with "==A setup for exactly 33037== Assuming I'm reading the RSE damage formula right, this should be able to check for the behavior of that exact value without out-of-bounds HP beh...") |
>Torchickens No edit summary |
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Assuming you get the top random roll, that should result in a damage figure of exactly 33037, without making use of a type weakness. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 17:48, 14 December 2018 (-06)
Thanks for this SM! --[[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 09:50, 15 December 2018 (-06)
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