Talk:Silph Co. PC glitch: Difference between revisions

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>Torchickens
(Created page with "I wonder whether this really a hidden buffer overflow technique which somehow gets the data from the Hall of Fame summary? Could we create custom map block layouts without...")
 
>Torchickens
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I wonder whether this really a hidden [[buffer overflow technique]] which somehow gets the data from the Hall of Fame summary? Could we create custom map block layouts without having to modify the D35E-D35F pointers through another means? Is it restricted to map corruption? <span style="color:#FF00FF><font face="Blackadder ITC"><span style="font-size:150%">[[User talk:Torchickens|<span style="color:#FF00FF;">From Evie (Torchickens) ✿</span>]]</font></span> 17:47, 27 October 2019 (-06)
I wonder whether this really a hidden [[buffer overflow|buffer overflow technique]] which somehow gets the data from the Hall of Fame summary? Could we create custom map block layouts without having to modify the D35E-D35F pointers through another means? Is it restricted to map corruption? <span style="color:#FF00FF><font face="Blackadder ITC"><span style="font-size:150%">[[User talk:Torchickens|<span style="color:#FF00FF;">From Evie (Torchickens) ✿</span>]]</font></span> 17:47, 27 October 2019 (-06)

Revision as of 23:47, 27 October 2019

I wonder whether this really a hidden buffer overflow technique which somehow gets the data from the Hall of Fame summary? Could we create custom map block layouts without having to modify the D35E-D35F pointers through another means? Is it restricted to map corruption? From Evie (Torchickens) ✿ 17:47, 27 October 2019 (-06)