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Talk:Trapped at burgled house oversight: Difference between revisions

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>Sherkel
(Created page with "We don't categorize natural glitches anymore, as they all have procedures and there's no concrete way of saying "this step is a sub-glitch" or not. Also, nearly every page see...")
 
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We don't categorize natural glitches anymore, as they all have procedures and there's no concrete way of saying "this step is a sub-glitch" or not. Also, nearly every page seemed to fall into that category.
I agree on calling it an oversight. The S.S. Anne truck shows they had thought of the ability for someone to trade Cut over, but somehow they didn't think of this example (nor did anyone else, apparently!). [[User:Sherkel|Sherkel]] ([[User talk:Sherkel|talk]]) 14:28, 23 February 2019 (-06)
: My counter arguments:
* Natural glitches are important, because '''they are on the boundary of intended behavior and unintended behavior'''. Of course the boundary can be blurry in some cases, but then, so is the boundary between "glitch" and "non-glitch quirk". I argue that we should use common sense to determine what is natural, just as we are already using common sense to determine what is a glitch, and accept that there might be ambiguities.
* There are many glitches that are definitely not natural. Most glitch Pokémon and their derivatives are not natural because they are not in the intended game, and must be encountered/obtained by the Old Man trick, Trainer escape, or something else. The Celebi Egg trick is not a natural glitch, because you mess up the game by making the bad clone. The fact the Gen II Daycare displays the money charged incorrectly if it's 10000? Not a natural glitch, because this only happens when a Pokémon goes up 99 levels in the Daycare, and it's impossible to naturally get a level 1 Pokémon.
: I would argue that things like soft-lock by not having enough money to enter the Safari Zone should '''not''' be classified as glitches at all, because the resulting game state is fine from a game logic perspective. ("Player should be able to proceed" counts as meta-game logic.) This glitch is more ambiguous, because the game always assumes that you can walk one step down from doors. But anyway, the real question here is not "natural glitch or not", it's "glitch or not", because this is definitely natural.
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: By the way, you seem to miss the point: They did think of what happens if you enter the backyard from the east side, because when the Grunt escapes, the officer moves out of the way, even though you normally fight the Grunt after the officer already moved. This glitch only happens if, in addition to entering the backyard from the east, you have a full inventory, and you ignore the Grunt's demand to make room for the TM. (Or, I guess, you figure that the fastest way to make room is to walk through the house to get to the shop.)
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: This glitch is taken from Legendary Star Blob, and they got the report from someone called おくとろん. All credits should go to them. --[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:46, 23 February 2019 (-06)
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