The Legend of Zelda: Majora's Mask (Nintendo 64): Difference between revisions
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{{Game |
{{Game |
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|name=The Legend of Zelda: Majora's Mask |
|name=The Legend of Zelda: Majora's Mask |
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|developer=Nintendo Entertainment Analysis & Development |
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|publisher=Nintendo |
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|platform=Nintendo 64 |
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|titlescreen=[[File:LOZ Majora's Mask N64.png]] |
|titlescreen=[[File:LOZ Majora's Mask N64.png]] |
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|wikipedia=[[wikipedia:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]] |
|wikipedia=[[wikipedia:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]] |
Revision as of 20:20, 29 December 2017
This article describes glitches in The Legend of Zelda: Majora's Mask (Nintendo 64), a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.
This article must comply with the non-Pokémon glitches guideline.
The Legend of Zelda: Majora's Mask | |
Wikipedia link | The Legend of Zelda: Majora's Mask |
Developer(s) | Nintendo Entertainment Analysis & Development |
Publisher(s) | Nintendo |
Platform(s) | Nintendo 64 |
Release date(s) | April 27, 2000 (Japan) October 26, 2000 (North America) November 17, 2000 (Europe) November 17, 2000 (Australasia) |
The Legend of Zelda: Majora's Mask is the sixth main instalment in the popular The Legend of Zelda series by Nintendo, for the Nintendo 64. It is the successor to The Legend of Zelda: Ocarina of Time.
Infinite sword glitch
The infinite sword glitch from The Legend of Zelda: Ocarina of Time returns in this game. It refers to a glitch where the player's sword is stuck in the stabbing mode.
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