The Legend of Zelda: Majora's Mask (Nintendo 64): Difference between revisions

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{{Game
{{Game
|name=The Legend of Zelda: Majora's Mask
|name=The Legend of Zelda: Majora's Mask
|developer=Nintendo Entertainment Analysis & Development
|publisher=Nintendo
|platform=Nintendo 64
|titlescreen=[[File:LOZ Majora's Mask N64.png]]
|titlescreen=[[File:LOZ Majora's Mask N64.png]]
|wikipedia=[[wikipedia:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]
|wikipedia=[[wikipedia:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]

Revision as of 20:20, 29 December 2017

This article describes glitches in The Legend of Zelda: Majora's Mask (Nintendo 64), a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.

This article must comply with the non-Pokémon glitches guideline.

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The Legend of Zelda: Majora's Mask
Wikipedia link The Legend of Zelda: Majora's Mask
Developer(s) Nintendo Entertainment Analysis & Development
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date(s) April 27, 2000 (Japan)
October 26, 2000 (North America)
November 17, 2000 (Europe)
November 17, 2000 (Australasia)

The Legend of Zelda: Majora's Mask is the sixth main instalment in the popular The Legend of Zelda series by Nintendo, for the Nintendo 64. It is the successor to The Legend of Zelda: Ocarina of Time.

Infinite sword glitch

The infinite sword glitch from The Legend of Zelda: Ocarina of Time returns in this game. It refers to a glitch where the player's sword is stuck in the stabbing mode.

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