The Legend of Zelda: Ocarina of Time (Nintendo 64): Difference between revisions
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==Arbitrary code execution== |
==Arbitrary code execution== |
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On November 10, 2019; an [[arbitrary code execution]] method for the game was published on YouTube by Fig. According to the video author, it was "thought of and implemented by fasch and NatalyaHasDied". It appears to abuse a vulnerability in talking to Darunia, and may involve the T6 hardware register's pointer. |
On November 10, 2019; an [[arbitrary code execution]] method for the game was published on YouTube by Fig. According to the video author, it was "thought of and implemented by fasch and NatalyaHasDied". It appears to abuse a vulnerability in talking to Darunia, and may involve the T6 hardware register's pointer (see [[wikipedia:MIPS architecture|MIPS architecture]]). |
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{{YouTube|RoEmGCNsbno|Fig}} |
{{YouTube|RoEmGCNsbno|Fig}} |
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{{Researchneeded|More information is deeply appreciated}} |
{{Researchneeded|More information is deeply appreciated}} |
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{{clr}} |
{{clr}} |
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==Infinite sword glitch== |
==Infinite sword glitch== |
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The '''infinite sword glitch''' is a glitch in The Legend of Zelda: Ocarina of Time, as well as [[The Legend of Zelda: Majora's Mask (Nintendo 64)| Majora's Mask]], games for the Nintendo 64. |
The '''infinite sword glitch''' is a glitch in The Legend of Zelda: Ocarina of Time, as well as [[The Legend of Zelda: Majora's Mask (Nintendo 64)| Majora's Mask]], games for the Nintendo 64. |