Tile Chaos

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Revision as of 13:42, 28 December 2017 by >Torchickens
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A 0xD057 Tile Chaos in Pokémon Red

Tile Chaos describes a glitch effect in Pokémon Red, Blue, and Yellow, where tiles fill the screen and possibly animate.

Tile Chaos can be caused by glitch moves, glitch items, and Poké Balls when the value of D057 (otherwise the equivalent wIsInBattle value) is greater than 02.

Tile Chaos effects started by glitch moves are often caused by a glitch animation.

From glitch items

Tile Chaos in Pokémon Red and Blue can be set up by an unterminated name glitch item by having a Poké Ball at the top of the items list page, pressing A on the unterminated name glitch item where a 0x50 sub-tile (or 0x50 byte) is after the coordinate that affects D057, and backing out with B.

This effect may also be accompanied by The Hooked Metapod in non-Japanese versions (or possible other hooked Pokémon in Japanese versions) from the corrupted of both $D059 (wCurOpponent) and $D05F (hooked Pokémon).

In v1.1 and up releases of Japanese Pokémon Yellow, Tile Chaos can also be caused by (variable name) (hex:7C).

From glitch moves

Various glitch moves such as (variable name) (0xB8) in Yellow have an effect that causes Tile Chaos, if Super Glitch does not occur.

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