*Possibly due to the AI (though not confirmed), this glitch Trainer may print some random tiles on the screen each time a move is chosen. The AI pointer has not been checked, regarding if the behavior is taken from RAM. Can also [[game freeze|freeze]] the game.▼
[[File:RB Trainer FE tile oddity.png|thumb|left|160px|A battle, after the glitch Trainer AI printing two "₽" characters on the screen.]]▼
===Move modification AI routines===
*$CD13 (move choice modification #$42)
===Structure 2 routine===
*$D040
===Observations===
▲*Possibly due to the AI (though not confirmed), this glitch Trainer may print some random tiles on the screen each time a move is chosen. The AI pointer has not been checked, regarding if the behavior is taken from RAM. Can also [[game freeze|freeze]] the game.
▲[[File:RB Trainer FE tile oddity.png|thumb|left|160px|A battle, after the glitch Trainer AI printinghas printed two "₽" characters on the screen.]]
{{clr}}
==Roster #01 data==
Nidoran (Female) (hex 0F) - level 56
Moltres (hex 49) - level 56
Charizard 'M (hex FF) - level 56
Golduck (hex 80) - level 56
Seel (hex 3A) - level 56
Venonat (hex 41) - level 56
*Unknown
== Roster #02 ==
Nidoran (Female) (hex 0F) - level 92
Parasect (hex 2E) - level 92
Parasect (hex 2E) - level 92
Haunter (hex 93) - level 92
MissingNo. (hex 9F) - level 92
Pinsir (hex 1D) - level 92
==Trainer payout data==
== Roster #03-FF, #00 ==
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Possibly due to the AI (though not confirmed), this glitch Trainer may print some random tiles on the screen each time a move is chosen. Can also freeze the game.
A battle, after the glitch Trainer AI has printed two "₽" characters on the screen.
Roster data
Unknown
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.