Trainer AI data (Pokémon Red and Blue): Difference between revisions
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The Trainer class indices are the actual ones (-200 of a [[Trainer escape glitch]] Trainer encounter ID), and [[artificial Trainer class]] data, in addition to regular [[glitch Trainer]] data are included in this list. |
The Trainer class indices are the actual ones (-200 of a [[Trainer escape glitch]] Trainer encounter ID), and [[artificial Trainer class]] data, in addition to regular [[glitch Trainer]] data are included in this list. |
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These AIs can also be accessed by modifying address D031 while in battle (possible with [[arbitrary code execution]] and perhaps [[- (Generation I move)]] corruption. Full battles with artificial Trainer classes (but without their rosters) can be forced with Game Genie codes XXF-549-C49, 3EF-539-B31 and entering a battle, where XX is the index number (in hexadecimal) of the glitch Trainer. |
These AIs can also be accessed by modifying address D031 while in battle (possible with [[arbitrary code execution]] and perhaps [[- (Generation I move)]] corruption.) Full battles with artificial Trainer classes (but without their rosters) can be forced with Game Genie codes XXF-549-C49, 3EF-539-B31 and entering a battle, where XX is the index number (in hexadecimal) of the glitch Trainer. |
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==Mechanics== |
==Mechanics== |