Trainer escape glitch: Difference between revisions
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The '''Trainer escape glitch''', also known as the '''Trainer-Fly glitch''' or '''[[Mew glitch]]''' (though the Mew glitch may refer to one specific type of the Trainer escape glitch that lets the player encounter Mew) is a glitch in Pokémon Red, Blue and Yellow (as well as the Japanese versions) that usually involves the player escaping from a '[[long range Trainer]]'. |
The '''Trainer escape glitch''', also known as the '''Trainer-Fly glitch''' or '''[[Mew glitch]]''' (though the Mew glitch may refer to one specific type of the Trainer escape glitch that lets the player encounter Mew) is a glitch in Pokémon Red, Blue and Yellow (as well as the Japanese versions) that usually involves the player escaping from a '[[long range Trainer]]'. |
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In Japan, it's referred to as '''fifth's method''' (Japanese: fifth法) named after |
In Japan, it's referred to as '''fifth's method''' (Japanese: fifth法) named after "fifthヽ(´ー`)ノ◆Fi3PJTZKLQ" who found it and posted about it on 2ch, or '''Special encounter glitch''' (Japanese: とくしゅエンカウント). |
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A long range Trainer is a Trainer that can be forced one tile off screen from either the first tile north/south or west/east of them and will walk up to the Trainer and challenge them to a battle when they appear. |
A long range Trainer is a Trainer that can be forced one tile off screen from either the first tile north/south or west/east of them and will walk up to the Trainer and challenge them to a battle when they appear. |