Trainer escape glitch: Difference between revisions

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In speedruns, this is manipulated to be 0xFE, because the starting 0xFE is a text command to open a Poké Mart; which can then be used for further glitches as part of the process to warp to the Hall of Fame (such as buffer overflow of the mart due to late 0xFF byte or the use of glitch items such as [[ItemDex/Y:089|4F]]). The tile number of the NPC corresponds with the number of items in the Mart, and the rest of the OAM data which follow (including for entries 14 and onward) control individual items which appear in the Mart.
In speedruns, this is manipulated to be 0xFE, because the starting 0xFE is a text command to open a Poké Mart; which can then be used for further glitches as part of the process to warp to the Hall of Fame (such as buffer overflow of the mart due to late 0xFF byte or the use of glitch items such as [[ItemDex/Y:089|4F]]). The tile number of the NPC corresponds with the number of items in the Mart, and the rest of the OAM data which follow (including for entries 14 and onward) control individual items which appear in the Mart.


The run usually includes a lot of luck manipulation. On the forums (see [https://archives.glitchcity.info/wiki/Pok%C3%A9mon_Yellow_reverse_badge_acquisition_no_underflow_route.html this thread for context pertaining to Pokémon Yellow reverse badge acquisition no underflow route]), luckytyphlosion also offers the following backup strategies:
The run usually includes a lot of luck manipulation. The [[Pokémon Yellow reverse badge acquisition no underflow route]] article also offers the following backup strategies:


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