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Trainer escape glitch: Difference between revisions

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#Cinnabar Lab - Kangaskhan for Muk (STICKY): Level 152 Kingler
 
==Explanation==
Specifically for Special stat encounter, the disabled Start menu, and prevented battles, [https://forums.glitchcity.info/index.php?topic=7256.msg198353#msg198353 Háčky provided the following explanation].
 
Bit 0 of $CD60 is set when the Trainer spots you, and disables the Start menu and so on. It’s cleared when you win a Trainer battle, when you black out (either in- or out-of-battle), or when you save and reset.
 
Bit 0 of $D730 is set when an NPC starts walking, and is cleared when they’re done walking. When a Trainer spots you, the battle won’t start until this is cleared, though you can still battle Trainers by talking to them (once you can talk to them, by clearing $CD60). This is why it’s necessary to fight another Trainer who can walk up to you, or to challenge the Elite Four, which clears this flag when Prof. Oak is done walking in the ending cutscene.
 
Actually, it seems there’s a way to make this glitch work without fighting a Trainer at all: after using the PC to save the game and reset (as in the Elite Four method, clearing $CD60), fly to Pewter City and ask the guy next to the Poké Mart to escort you to the museum. That walking NPC will clear $D730 when he’s done, allowing the battle to start when you return to the map with the long-range Trainer.
[[Category:Major glitches]]
[[Category:Generation I glitches]]
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