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Trainer escape glitch: Difference between revisions

Nitpicks
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(→‎Special stat encounter: Bit 0 of $CD60 doesn't actually need to be reset, except for the fact that with it set you are unable to do pretty much anything.)
>Sherkel
(Nitpicks)
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{{Bulbapedia2|Mew glitch}}
{{PRAMA|ditto-trick}}
The '''Trainer escape glitch''', also known as the '''Trainer-Fly glitch''' or '''[[Mew glitch]]''' (though the Mew glitch mayjust referrefers to one specific type ofusing the Trainer escape glitch that lets the playerto encounter Mew) is a glitch in Pokémon Red, Blue and Yellow (as well as the Japanese versions) that usually involves the player escaping from a '[["long -range Trainer]]'".
 
It is most commonly used to force an encounter with a Pokémon or Trainer based on the last Special stat of the opponent in memory.
 
In Japan, the glitch is often referred to as '''fifth's method''' (Japanese: fifth法), named after "fifthヽ(´ー`)ノ◆Fi3PJTZKLQ" who found it and posted about it on 2ch. It has also been referred to as '''Special encounter glitch''' (Japanese: とくしゅエンカウント).
 
==Long-range Trainer==
A long-range Trainer is a Trainer thatwho can be forced one tile off screen from either the first tile north/southadjacent or west/east ofto them, and who will walk up to the Trainerplayer and challenge them to a battle when they appear.
 
The player doesn't actually have to use a long-range Trainer and; there are two alternatives to using one for the glitch.
 
1. The player can exploit the [[Rival's effect]] caused by certain glitch items to allow the player to escape from not just long-range Trainers.<br>
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==Initial steps of the glitch==
Before performing this glitch, youthe player will need to have a long-range Trainer that they haven't beaten before, or a Trainer that can have a "!" mark over their head if they have an item that causes the Rival's effect, or to have not yet beaten the aforementionedfinal Bug Catcher in Viridian Forest before (this is only possible near the beginning of the game).
 
Additionally, at least one available Trainer that walks up to you from a route other than the long-range Trainer is recommended to make this glitch desirable, but this is not needed if you have access to the Elite Four and can beat them (see the [[Trainer-Fly glitch#Unlimited Trainer escape glitch|unlimited Trainer escape glitch]] section for more information).
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Steps:
#Make it so that the long-range Trainer is one tile off the screen, butand that you can walk backinto their range toof themsight.
#While walkingtaking backa tostep toward them, hold down the Start menubutton to open the menu and delay the Trainer from walking up to you until the menu is closed.
#Leave the area using Fly, Teleport, Dig, or an Escape Rope away. Your destination to make this glitch desirable should be where a Trainer that walks up to you is within reasonable walking distance, unless you want to pull off the Elite Four method of the [[:#Unlimited Trainer escape glitch|unlimited Trainer escape glitch]].
 
===Death-warp===
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Steps:
#Have the black-out location set to a place close to a death-warp Trainer by healing at a Pokémon Center close to the death-warp Trainer prior to the glitch (optional;, but useful if the player doesn't have the move Fly to return).
#Enter a location where there is a Trainer in the tall grass or a cave which the player hasn't defeated yet. Examples include the last Trainer in Viridian Forest on the way to Pewter City, two Bug Catchers on Route 6, as well as two Youngsters and a Gambler on Route 11.
#Save the game one step out of the Trainer's vision and step into the tall grass, aiming to get an encounter. If you do not get an encounter, reset the game and repeat this step until you do.
 
====Delayed battle glitch====
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