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Trapping Ability flee glitch: Difference between revisions

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{{Bulbapedia2|List of glitches in Generation IV#ArenaTrapping TrapAbility flee glitch}}
{{Misc D/P}}
[[File:Arena Trap Bad Egg.png|thumb|right|256px|Here Arena Trap's message is erroneously for the wild Pokémon on the right instead of the wild Pokémon on the left. This Pokémon was fainted and is no longer on the field, so the game regards it as a Bad Egg instead.]]
{{Bulbapedia2|List of glitches in Generation IV#Arena Trap glitch}}
[[File:Arena Trap Bad Egg.png|thumb|right|256px|Here Arena Trap's message is erroneously for the Pokémon on the right instead of the Pokémon on the left. This Pokémon was fainted and is no longer on the field, so the game regards it as a Bad Egg instead.]]
 
The '''Arenatrapping Trap/Magnet Pull/Shadow TagAbility flee glitch''' is a [[glitch]] in {{Platinum}}, which occurs during Double Battles (then only possible via a [[bp:Stat Trainer|Stat Trainer]]) when attempting to flee from a non-fainted wild Pokémon on the left side with Arena Trap, Magnet Pull (when the user's Pokémon is a Steel-type Pokémon) or Shadow Tag.
 
If the right-most Pokémon has not fainted, the game will state that the player cannot escape due to that Pokémon's ability rather than the Pokémon on the left side.
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*ChickasaurusGL (further research, video (2018))
{{clr}}
{{Misc D/P}}
[[Category:Pokémon Platinum glitches]]
[[Category:Generation IV glitches]]
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