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Trick Room glitch: Difference between revisions

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# Start with the raw speed stat, which will be between 4 and 504. (If the move Speed Swap, introduced in Generation VII, is used, it affects the underlying stats at this point but no later.)
# Apply stat boosts, between a x0.25 and x4 multiplier. Round down.
# Apply speed changes from other sources, such as Choice Scarf, Tailwind, or the Water Pledge/Grass Pledge swamp effect (but not paralysis). RoundDon't round until you've made it through all applicable multipliers. After that, round to nearest, except that in case of a tie (an exact 0.5), round down.
# If the Pokémon is paralyzed, multiply its speed by 0.25 (Generations V-VI) or 0.5 (Generation VII and beyond). Round down.
# If the Pokémon's speed is greater than 10000, set it to 10000 as a hard cap.
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