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Trivia about Pokémon development: Difference between revisions

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*Ken Sugimori Works is a book similar to an art portfolio for Ken Sugimori, and includes concept art, interviews, rare manga from Mendel Palace, Jelly Boy and a now infamous 'what-if' illustration of potential new Pokémon for the next game previously seen on the front cover of magazine MicroGroup Game Review Vol. 14. (see also: https://plaguevonkarmabeta.weebly.com/blog/microgroup-game-review-vol14-another-look )
 
*The change from Generation I to Generation II wasn't necessarily straight forward, because eventually Game Freak revealed there were unreleased Pokémon in both Generations I and II, such as Raitora; and the Nintendo Space World demos were more similar in code to Generation I. In fact there were many changes between the prototype game hidden in the Space World demos, with a different distribution of monsters, different locations, a thinned down Kanto and many other details. Satoru Iwata (former president of Nintendo) was reportedly one of the Nintendo employees who helped Game Freak rework the game including more efficient regionlocation code which lead to a fuller Kanto. (source needed)
 
*During the localisation process, staff from Nintendo of America wanted to alter the Pokémon designs believing they were "overly cute" including a humanised Pikachu like "something out of Cats", but the decision was rejected <ref>[https://twitter.com/helixchamber/status/1263551967051370496 Helix Chamber Twitter posts (1)]</ref>
 
*There is a misconception that the trademark for the Pokémon Mew (as ミュー) was registered by Pokémon developers in 1990, but this was actually a trademark by Yokohama Rubber Factory representing the Greek letter μ.<ref>[https://twitter.com/helixchamber/status/1063070803531567104 Helix Chamber Twitter posts (2)]</ref>
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*Satoru Iwata worked on the creation of Pokémon graphic compression tools and porting the battle system from Red/Green to Stadium; adjusting some mechanics and fixing various glitches (see also [https://www.smogon.com/forums/threads/roa-resources.3659267/ Kamex's old RBYStuff guide] about battle mechanics and Stadium) .<ref>[http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/2 Iwata Asks]</ref>
*Pokémon was inspired by a number of things Satoshi Tajiri and Game Freak were interested in; such as Satoshi Tajiri's fascination of collecting bugs (later cameoing as a Bug-Catcher in the Battle Tower of Pokémon Crystal with [https://iimarckus.org/i/tower-references/ other staff references]), Kaijuu from franchises like Ultraman and the Capsule Monsters within Ultraman (in fact the original concept of Pokémon was Capsule Monsters).
*Many elements were changed since the beginning such as the player being able to fight themselves (with the Trainer sprites with whips believed to be an early remnant of this), the inclusion of exclamations from the battle participants, less of a focus on Pokémon being more like dinosaurs/large monsters, and the Pokédex quest.
**It can be inferred from this the Pokédex order may not have existed; only the very different index number ordering of 190 entries (39 not appearing as Pokémon in the final game but rather [[MissingNo.]]), with Rhydon the first entry matching an account of the first three Pokémon added into the game. ("Sugimori: The first Pokémon were Rhydon, Clefairy, and Lapras") (source: Glitterberri's translations of a web interview)
 
==Various Generations==
*Many draft Pokémon designs are made which aren't included in the final games (more than 151 or even more than 190 before Generation II), and some of these Pokémon designs were eventually leaked; not even programmed in the prototype builds. (Not to be confused with concept art designs such as Papyo, Kabin)
*One of the Game Freak staff members Kōji Nishino is the subject of various jokes within theGame companyFreak, such as his habit of eating moldy (kabi in Japanese) food. This is speculated to have inspired Kabin, Kabigon (Snorlax's Japanese name), and Kabichuu (the Japanese name for [[Teru-Sama]]) and is supported by Game Freak Nishino's use of Snorlax in Pokémon Black 2/White 2. Less likely it may have also inspired the name of protagonist Kevin in the game Monster Tactics, related to a presumably defunct company associated with Creatures, Inc. and Marigul Management called Spiral.
 
===Other related projects===
Games related to Pokémon developers share assets, or reference Pokémon in certain ways.
 
====Game Freak====
*Many music similarities detailed here ([https://archives.glitchcity.info/forums/board-10/thread-9072/page-0.html archived forums thread]), beginning as early as even Game Freak's first game (Blue's approach theme is similar to a boss theme in Mendel Palace).
**Mendel Palace seems to have a major game freezing glitch involving a transforming character (note Transform became a move in Pokémon).
**Non music references to Pulseman exist in Pokémon such as the Japanese name of S.S. Anne (St. Anne) referring to a home computer in the game, and the Japanese name of Volt Tackle (Volteccer) is the name of Pulseman's special electrical move; however Volteccer itself was based on another franchise (elaborate). On of the cover arts (there are at least two) for the Satoshi Tajiri: A Man Who Created Pokémon book (not to be confused with the later manga) features Pulseman with Pikachu.
*Toby Fox the composer of Undertale worked on a Battle Tower song in Pokémon Sword/Shield, and also on Game Freak's game Little Town Hero, so a similarity in style could be expected.
*Electivire's cry actually uses elements from a guitar sample which can be seen in Zero-G's "Chemical Beats" library. The elements were later reused for Pokémon Black and White music and Lysandre's theme from Pokémon X and Y.<ref>[https://twitter.com/vgmresources/status/1107708218426515457 Twitter (VGMResources)]</ref>
 
====Creatures, Inc.====
*Various of Creatures, Inc.'s games share sound effects and jingles, such as the Game Boy Camera (however, the only Pokémon content in it include Pokémon stamps).
*Creatures, Inc. tried their own character franchise and minigame compilation called Chee-Chai Alien, with the intro sequence even having one of the main characters Saraba commenting that the game is like Pokémon. It has since faded into relative obscurity, but it received three games (Chee-Chai Alien, Nonono Puzzle Chalien and Spin Six); with the last being spun-off from the Spin Six mode from Nonono Puzzle Chalien. Spin Six is also the only Chalien game to have been officially localised, including localisations of Chalien names themselves. Despite the obscurity, one of the other main characters Li'l Blue appears as a Spirit in Super Smash Bros. Ultimate.
**The exclamation mark from Pokémon curiously appears in Chee-Chai Alien as well in Myd's Mystery Circle minigame.
 
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