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Trivia about Pokémon development: Difference between revisions

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*Ken Sugimori Works is a book similar to an art portfolio for Ken Sugimori, and includes concept art, interviews, rare manga from Mendel Palace, Jelly Boy and a now infamous 'what-if' illustration of potential new Pokémon for the next game previously seen on the front cover of magazine MicroGroup Game Review Vol. 14. (see also: https://plaguevonkarmabeta.weebly.com/blog/microgroup-game-review-vol14-another-look )
 
*The change from Generation I to Generation II wasn't necessarily straight forward, because eventually Game Freak revealed there were unreleased Pokémon in both Generations I and II, such as Raitora; and the Nintendo Space World demos were more similar in code to Generation I. In fact there were many changes between the prototype game hidden in the Space World demos, with a different distribution of monsters, different locations, a thinned down Kanto and many other details. Satoru Iwata (former president of Nintendo) was reportedly one of the Nintendo employees who helped Game Freak rework the game including more efficient regionlocation code which lead to a fuller Kanto. (source needed)
 
*During the localisation process, staff from Nintendo of America wanted to alter the Pokémon designs believing they were "overly cute" including a humanised Pikachu like "something out of Cats", but the decision was rejected <ref>[https://twitter.com/helixchamber/status/1263551967051370496 Helix Chamber Twitter posts (1)]</ref>
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