TypeDex/RBY:064: Difference between revisions

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(Created page with "__NOTOC__ ↑Back to TypeDex index thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7. '''9 (variable name)''' (hex...")
 
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[[TypeDex|↑Back to TypeDex index]]
[[TypeDex|↑Back to TypeDex index]]


[[File:RB Type 40.png|thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7.]]
[[File:RB Type 40.png|thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7.]]]]
'''9 (variable name)''' (hex:40) is a [[glitch type]] in {{RB}} with a name pointer sourced from VRAM:9150.
'''9 (variable name)''' (hex:40) is a [[glitch type]] in {{RB}} with a name pointer sourced from VRAM:9150.


As it is only found on a [[Super Glitch (Generation I)|Super Glitch]] move, screen data with a [[0x50 sub-tile]] may be required early on the screen to not change its type in {{RB}}.


This can be done with the code 0150A0C3 to force a 0x50 sub-tile on the top-left corner of the screen.
==Glitch Pokémon which have this type:==

==Red/Blue==
===Glitch Pokémon which have this type:===
*None
*None


==Glitch moves with this type:==
===Glitch moves with this type:===
*[[AttackDex/RB:167|Glitch Move 0xA7]]
*[[AttackDex/RB:167|Glitch Move 0xA7]]

==Yellow==

===Glitch Pokémon which have this type:===
*None

===Glitch moves with this type:===
*[[AttackDex/Y:167|Glitch Move 0xA7]]


[[Category:TypeDex articles]]
[[Category:TypeDex articles]]
[[Category:Pokémon Red and Blue glitch types]]
[[Category:Pokémon Red and Blue glitch types]]
[[Category:Glitch types]]
[[Category:Glitch types]]
[[Category:Pokémon Yellow glitch types]]
[[Category:Glitch types identical between Red/Blue/Yellow]]

Latest revision as of 15:57, 17 February 2018


↑Back to TypeDex index

The glitch type on Glitch Move 0xA7.

9 (variable name) (hex:40) is a glitch type in Pokémon Red and Blue with a name pointer sourced from VRAM:9150.

As it is only found on a Super Glitch move, screen data with a 0x50 sub-tile may be required early on the screen to not change its type in Pokémon Red and Blue.

This can be done with the code 0150A0C3 to force a 0x50 sub-tile on the top-left corner of the screen.

Red/Blue

Glitch Pokémon which have this type:

  • None

Glitch moves with this type:

Yellow

Glitch Pokémon which have this type:

  • None

Glitch moves with this type: