TypeDex/RBY:064: Difference between revisions
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>Torchickens (Created page with "__NOTOC__ ↑Back to TypeDex index thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7. '''9 (variable name)''' (hex...") |
>Torchickens m (Torchickens moved page TypeDex/RB:064 to TypeDex/RBY:064) |
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[[TypeDex|↑Back to TypeDex index]] |
[[TypeDex|↑Back to TypeDex index]] |
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[[File:RB Type 40.png|thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7.]] |
[[File:RB Type 40.png|thumb|right|160px|The glitch type on [[AttackDex/RB:167|Glitch Move 0xA7.]]]] |
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'''9 (variable name)''' (hex:40) is a [[glitch type]] in {{RB}} with a name pointer sourced from VRAM:9150. |
'''9 (variable name)''' (hex:40) is a [[glitch type]] in {{RB}} with a name pointer sourced from VRAM:9150. |
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As it is only found on a [[Super Glitch (Generation I)|Super Glitch]] move, screen data with a [[0x50 sub-tile]] may be required early on the screen to not change its type in {{RB}}. |
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This can be done with the code 0150A0C3 to force a 0x50 sub-tile on the top-left corner of the screen. |
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==Red/Blue== |
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*None |
*None |
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==Glitch moves with this type:== |
===Glitch moves with this type:=== |
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*[[AttackDex/RB:167|Glitch Move 0xA7]] |
*[[AttackDex/RB:167|Glitch Move 0xA7]] |
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==Yellow== |
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===Glitch Pokémon which have this type:=== |
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*None |
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===Glitch moves with this type:=== |
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*[[AttackDex/Y:167|Glitch Move 0xA7]] |
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[[Category:TypeDex articles]] |
[[Category:TypeDex articles]] |
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[[Category:Pokémon Red and Blue glitch types]] |
[[Category:Pokémon Red and Blue glitch types]] |
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[[Category:Glitch types]] |
[[Category:Glitch types]] |
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[[Category:Pokémon Yellow glitch types]] |
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[[Category:Glitch types identical between Red/Blue/Yellow]] |
Latest revision as of 15:57, 17 February 2018
9 (variable name) (hex:40) is a glitch type in Pokémon Red and Blue with a name pointer sourced from VRAM:9150.
As it is only found on a Super Glitch move, screen data with a 0x50 sub-tile may be required early on the screen to not change its type in Pokémon Red and Blue.
This can be done with the code 0150A0C3 to force a 0x50 sub-tile on the top-left corner of the screen.
Red/Blue
Glitch Pokémon which have this type:
- None
Glitch moves with this type:
Yellow
Glitch Pokémon which have this type:
- None