TypeDex/Y:233

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Revision as of 16:56, 3 October 2017 by >Torchickens (Created page with "__NOTOC__ ↑Back to TypeDex index thumb|right|160px|The glitch type on [[AttackDex/Y:172|Glitch Move 0xAC (with 0x50 sub-tile forced...")
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The glitch type on Glitch Move 0xAC (with 0x50 sub-tile forced on the screen).

SWIMMER (hex:E9) is a glitch type in Pokémon Red and Blue with a name pointer sourced from the ROM.

As it is only found on a Super Glitch move screen data with a 0x50 sub-tile may be required early on the screen to not change its type (in such a way that is believed to be impossible without forcing it in the memory with cheats or arbitrary code execution in Yellow battles).


Glitch Pokémon which have this type:

  • None

Glitch moves with this type: