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All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.
Many of the names of glitch types are random or based on the RAM. For this reason,
==Valid non-glitch types==
Types 00-08 are physical. Moves 14-1A are special. The gaps between the valid physical and special stats may have been intended as placeholders for Game Freak to potentially add more types into the game.
Internally, a pure-type Pokémon is the same type twice (e.g. Fire/Fire).
When trading Generation I [[glitch Pokémon]] to become Generation II Pokémon for the [[Time Capsule exploit]], 09 can be used for Steel-type ; and 1B (27) for Dark-type. If the types match the Generation II Pokémon, it will go through even though these types did not exist in Generation I.
===Introduced in Red/Green/Blue/Yellow===
{|
|-
|
{| class="wikitable sortable"
! Name !! Hex ID !! Dec ID
|-
|Normal
|00
|00
|-
|Fighting
|01
|01
|-
|Flying
|02
|02
|-
|Poison
|03
|03
|-
|Ground
|04
|04
|-
|Rock
|05
|05
|-
|Bug
|07
|07
|-
|Ghost
|08
|08
|-
|Fire
|14
|20
|-
|Water
|15
|21
|-
|Grass
|16
|22
|-
|Electric
|17
|23
|-
|Psychic
|18
|24
|-
|Ice
|19
|25
|-
|Dragon
|1A
|26
|}
|}
===Introduced in Gold/Silver/Crystal===
{|
|-
|
{| class="wikitable sortable"
! Name !! Hex ID !! Dec ID
|-
|Steel
|09
|09
|-
|???
|13
|13
|-
|Dark
|1B
|1B
|-
|}
|}
==Pokémon Red and Blue==
{|
|-
|
{| class="wikitable sortable"
! (Sample) name !! Hex ID !! Dec ID
|-
Line 316 ⟶ 415:
==Pokémon Yellow==
{|
|-
|
{| class="wikitable sortable"
! (Sample) name !! Hex ID !! Dec ID
|-
Line 618 ⟶ 715:
|}
|}
[[Category:Databases]]
[[Category:Glitch types|*]]
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