TypeDex: Difference between revisions
m
no edit summary
mNo edit summary |
|||
Line 7:
All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.
Many of the names of glitch types are random or based on the RAM. For this reason,
==Valid non-glitch types==
|