TypeDex: Difference between revisions

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(→‎Valid non-glitch types: Actually that needs testing. Pret doesn't explicitly say. https://github.com/pret/pokered/blob/master/constants/type_constants.asm)
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Types 00-13 are physical. Moves 14-1A are special. The gaps between the valid physical and special stats may have been intended as placeholders for Game Freak to potentially add more types into the game.
Types 00-08 are physical. Moves 14-1A are special. The gaps between the valid physical and special stats may have been intended as placeholders for Game Freak to potentially add more types into the game.


Internally, a pure-type Pokémon is the same type twice (e.g. Fire/Fire). When trading Generation I [[glitch Pokémon]] to become Generation II Pokémon for the [[Time Capsule exploit]], 09 can be used for Steel-type ; and 1B (27) for Dark-type. If the types match the Generation II Pokémon, it will go through even though these types did not exist in Generation I.
Internally, a pure-type Pokémon is the same type twice (e.g. Fire/Fire). When trading Generation I [[glitch Pokémon]] to become Generation II Pokémon for the [[Time Capsule exploit]], 09 can be used for Steel-type ; and 1B (27) for Dark-type. If the types match the Generation II Pokémon, it will go through even though these types did not exist in Generation I.