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All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01. |
All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01. |
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Many of the names of glitch types are random or based on the RAM. For this reason |
Many of the names of glitch types are random or based on the RAM. For this reason, such glitch types have been given sample names; which are only one example of the glitch move's name. |
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==Valid non-glitch types== |
==Valid non-glitch types== |