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All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.
All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.


Many of the names of glitch types are random or based on the RAM. For this reason all glitch types have been given sample names; which are only one example of the glitch move's name.
Many of the names of glitch types are random or based on the RAM. For this reason, such glitch types have been given sample names; which are only one example of the glitch move's name.


==Valid non-glitch types==
==Valid non-glitch types==