Jump to content

Unintended ROM code execution: Difference between revisions

m
Generally speaking, isn't this what a glitch is? Leaving it up for now, but removing it from Major.
>Torchickens
(Created page with "{{Major glitches}} '''Unintended ROM code execution''' is the execution of existing code or data in the ROM of a video game from an access point to execute code via a glitch...")
 
>Sherkel
m (Generally speaking, isn't this what a glitch is? Leaving it up for now, but removing it from Major.)
 
(5 intermediate revisions by one other user not shown)
Line 1:
'''Unintended ROM code execution''' is the execution of existing code or data in the ROM of a video game from an access point to execute code, via a [[glitch]].
{{Major glitches}}
'''Unintended ROM code execution''' is the execution of existing code or data in the ROM of a video game from an access point to execute code via a [[glitch]].
 
Under normal circumstances itROM execution is one of the main tasks of the hardware's central-processing unit (CPU) in order to process the game's engine.
 
However, an access point such as a [[glitch item]]'s effect, a [[[[Arbitrary code execution#Via custom map script pointer|custom map script pointer]] or a [[glitch move]] is a means of running code from the ROM or a rewritable source ([[arbitrary code execution]]).
 
Although the code is in the ROM, executing it may, in addition to events coded by the game developers, lead to unintended behavior due to one or more of the following factors:
 
*If the registers are incorrect.
*If the location is in the middle of the code and/or the game interprets the wrong ASM.
*If the bank to the function's pointer is wrong.
*If the location is not a routine (e.g. graphics data).
{{stub}}
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.