Unintended ROM code execution: Difference between revisions
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'''Unintended ROM code execution''' is the execution of existing code or data in the ROM of a video game from an access point, via a [[glitch]]. |
'''Unintended ROM code execution''' is the execution of existing code or data in the ROM of a video game from an access point, via a [[glitch]]. |
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Under normal circumstances |
Under normal circumstances ROM execution is one of the main tasks of the hardware's central-processing unit (CPU) in order to process the game's engine. |
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However, an access point such as a [[glitch item]]'s effect, a [[Arbitrary code execution#Via custom map script pointer|custom map script pointer]] or a [[glitch move]] is a means of running code from the ROM or a rewritable source ([[arbitrary code execution]]). |
However, an access point such as a [[glitch item]]'s effect, a [[Arbitrary code execution#Via custom map script pointer|custom map script pointer]] or a [[glitch move]] is a means of running code from the ROM or a rewritable source ([[arbitrary code execution]]). |