Units of computing data: Difference between revisions
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{{wikipedia|byte}} |
{{wikipedia|byte}} |
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The term byte represents an ordered collection of bits, with each bit representing a binary value of either 0 or 1. In most modern hardware, the defined size of a byte is eight bits, hence |
The term byte represents an ordered collection of bits, with each bit representing a binary value of either 0 or 1. In most modern hardware, the defined size of a byte is eight bits, hence usually there are 2^8 (or 256) distinct values in one byte. |
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In the Pokémon games, the smallest groups of [[identifiers]] can only be read by the console in single 8-bit bytes. This explains for example, the reason why there are |
In the Pokémon games, the smallest groups of [[identifiers]] can only be read by the console in single 8-bit bytes. This explains for example, the reason why there are 105 glitch Pokémon in Generation I, because 2^8 is 256, and 256-151=105. |
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[[Category:Terminology]] |
[[Category:Terminology]] |
Revision as of 15:45, 26 May 2014
Wikipedia also has an article about Units of computing data. |
The term byte represents an ordered collection of bits, with each bit representing a binary value of either 0 or 1. In most modern hardware, the defined size of a byte is eight bits, hence usually there are 2^8 (or 256) distinct values in one byte.
In the Pokémon games, the smallest groups of identifiers can only be read by the console in single 8-bit bytes. This explains for example, the reason why there are 105 glitch Pokémon in Generation I, because 2^8 is 256, and 256-151=105.