Unterminated name glitch item: Difference between revisions
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== Obtaining the effects with other types of items ==
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'''WARNING:''' The method explained below poses the risk of save corruption in the [[Nintendo 3DS Virtual Console]] releases, since it requires being performed right after saving and resetting.
It's possible to obtain the effects of pressing A on unterminated name glitch items with both normal items and non-unterminated glitch items.
For this, it's necessary to have glitch item [[ItemDex/RGBY:255|0xFF (CANCEL)]] at the beginning of the item pack, and the item to be used in the second or third slot, so that the item name is hidden by the CANCEL option and the screen does not scroll down when selecting them. Another requirement is to perform this right after saving and resetting, and not having opened any other menus (Pokémon, Pokédex, PC item/Pokémon boxes etc. - except for the trainer card, see below) before opening the item menu or the PC item box where the setup is performed.
By fulfilling these requirements, and pressing A on the item that's hidden by the CANCEL button, the same effects described earlier can be obtained without the use of an unterminated name glitch item.
'''NOTE:''' This method may not work for [[ItemDex/RB:000|glitch item 0x00]] or glitch items with high index numbers depending on the game state and the condition of the save file, since the game can end up landing on the actual table of item names for those by chance.
=== Avoiding save corruption ===
'''To avoid save corruption in [[Nintendo 3DS Virtual Console]]:''' before performing the glitch, open the trainer card screen to load the player's sprite, which will load [[SRAM]] bank 0 and avoid the save file from being corrupted without disrupting the glitch.
Another alternative to avoid save corruption in the [[Nintendo 3DS Virtual Console|3DS VC]] is to view the sprite of one of the Museum fossils in Pewter City, which will also load [[SRAM]] bank 0.
=== Explanation ===
When the player selects the item in the item list using the A button, the game fetches the name of the item to be later copied to the internal buffer at [[memory address]] CF4B. For this, the game uses a routine called GetName, which is used not only for item names but also for names of Pokémon, moves and trainers. This routine uses a variable called wNameListType to distinguish which kind of name should be fetched (where valid values range from 1 to 7
It turns out that in this case, however,
If the method is performed without first saving and resetting, but right after a battle, names of moves will be used. If the item below the CANCEL button is [[ItemDex/RB:000|item 0x00]], the move ID used will be for [[Move 0x00 corruption (Generation I)|move 0x00]], which will also cause the unterminated name effects.{{clr}}
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