Unterminated name glitch item: Difference between revisions

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They are useful for multiple [[glitch technique]]s, such as [[LOL glitch]], [[instant encounter infinite chain glitch]], [[LGFly]] and [[Yami Shop glitch]].
They are useful for multiple [[glitch technique]]s, such as [[LOL glitch]], [[instant encounter infinite chain glitch]], [[LGFly]] and [[Yami Shop glitch]].

In {{RB}}, normally when used in a battle with non-corrupted tiles these glitch items will cause the [[TMTRAINER effect]]. In {{Yellow}}, normally when used in a battle with non-corrupted tiles these glitch items may cause the game to freeze.

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[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 17:51, 31 October 2017

An unterminated name glitch item is a glitch item with a name that has at least 20 unterminated (non-50) bytes.

Depending on a copy of the game's screen data that is saved after actions such as when the items menu is opened, pressing A on the item will cause the corruption of bytes at memory address CF4B and onward. If there is no 0x50 sub-tile present on the screen the game will likely freeze due to the corruption being too long.

They are useful for multiple glitch techniques, such as LOL glitch, instant encounter infinite chain glitch, LGFly and Yami Shop glitch.

In Pokémon Red and Blue, normally when used in a battle with non-corrupted tiles these glitch items will cause the TMTRAINER effect. In Pokémon Yellow, normally when used in a battle with non-corrupted tiles these glitch items may cause the game to freeze.

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