Unterminated name glitch item: Difference between revisions
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When the player selects the item in the item list using the A button, the game fetches the name of the item to be later copied to the internal buffer at [[memory address]] CF4B. For this, the game uses a routine called GetName, which is used not only for item names but also for names of Pokémon, moves and trainers. This routine uses a variable called wNameListType to distinguish which kind of name should be fetched (where valid values range from 1 to 7 - some values are unused).
It turns out that in this case, however,
If the method is performed without first saving and resetting, but right after a battle, names of moves will be used. If the item below the CANCEL button is [[ItemDex/RB:000|item 0x00]], the move ID used will be for [[Move 0x00 corruption (Generation I)|move 0x00]], which will also cause the unterminated name effects.{{clr}}
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