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Unused encounter system (Yellow): Difference between revisions

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>Torchickens
m (Unused battle systems moved to Unused battle system (Yellow): There is only one prototype battle system within the game and that only seems to exist on Pokémon yellow, will make a seperate article about glitch battle systems.)
>SatoMew
 
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{{Betabeta elements}}
[[File:Hurry get away.png|thumb|160px|The message seen after running away from battle]]
An unused encounter system exists in {{Yellow}} with ID 03. It is accessible with [[Cheating device|GameShark]] code 010359D0 or by exploiting a complex glitch known as [[Text pointer manipulation mart buffer overflow glitch]].
 
When triggered, [[bp:Red (game)|Red's]] back sprite will appear but no Pokémon will be sent out. The FIGHT option will yield the message "Hurry, get away!" (Japanese: 「はやく にげるのじゃ!」, roughly ''run away quickly!'').
 
If ITEM is chosen, the game will automatically pick and use the first item on the Bag in a similar fashion to the [[bp:Professor Oak|Professor Oak]] tutorial at the beginning of a journey where he catches [[bp:Red's Pikachu (game)|Red's Pikachu]]. Pokémon can be switched out using {{PK}}{{MN}} in this battle mode but the wild Pokémon will not make a move. If the player selects RUN, they will always successfully [[bp:Escape|escape]], even in Trainer battles.
An unused battle system exists on Pokémon Yellow with a hexadecimal identifier of 003. When encountering a wild Pokémon the player cannot fight the opponent because it will give the message "Hurry, get away." If an item is used the game will automatically select
the first one similar to how Professor Oak attempts to catch a Pikachu at the beginning of the game. Pokémon can be switched out, however the wild Pokémon will not make a move. If the player selects run they will successfully escape from the battle.
 
It is similar to the actual hexadecimal identifier used when Professor Oak attempts to catch a Pikachu at the beginning of the game; however, the player's name is not temporarily changed to 'PROF.OAK' and neither is the player's sprite changed to that of Professor Oak. Nintendo also decided that Professor Oak will catch a special Pikachu, therefore Nintendo chose to make all Pokémon encountered through this variable to have Pikachu's cry but in the unused battle system all Pokémon have their normal cry.
 
It could be suggested Nintendo at first planned the player to catch the Pikachu by themselves but technical limitations would make it impossible for the Pikachu to have a special cry when encountered. If the special pikachu was made to occupy its unique index number it would be difficult to restrict it from being traded to Pokémon Red/Blue into a glitch Pokémon.
 
It is possible that this battle mode was meant to replace "[[Wild appeared!]]" while encountering a Pokémon without having any.
 
==See also==
#* [[Glitch battleencounter systemssystem]]s
 
==External Links==
#* [httphttps://forums.glitchcity.info/index.php/?topic,=444.30.html0 AnA articlethread on the forums about the unused battleencounter system]
* [https://www.youtube.com/watch?v=m2EVWpfLSQg A YouTube demonstration by ChickasaurusGL]
* [http://hakuda2.web.fc2.com/wario/poke2/y7.html Japanese page about the encounter system on Legendary Star Blob]
 
[[Category:BetaUnused elementscontent]]
#[http://forums.glitchcity.info/index.php/topic,444.30.html An article on the forums about the unused battle system]
[[Category:Prerelease information and unused content]]
 
 
[[Category:Beta elements]]
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