Unused encounter system (Yellow): Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>SatoMew
No edit summary
Line 1: Line 1:
[[File:Hurry get away.png|frame|right|The message "Hurry, get away!" from this encounter system.]]
[[File:Hurry get away.png|thumb|160px|The message seen after running away from battle]]
An unused encounter system exists in Pokémon Yellow with an index number of 03. It is accessible with the code [[cheating device|GameShark code]] 010359D0 and does not exist in Pokémon Red and Blue.
An unused encounter system exists in {{Yellow}} with ID 03. It is accessible with [[Cheating device|GameShark]] code 010359D0 or by exploiting a complex glitch known as [[Text pointer manipulation mart buffer overflow glitch]].


When this battle system is in action, the player's 'backsprite' will appear but no Pokémon will be sent out.
When triggered, [[bp:Red (game)|Red's]] back sprite will appear but no Pokémon will be sent out. The FIGHT option will yield the message "Hurry, get away!" (Japanese: 「はやく にげるのじゃ!」, roughly ''run away quickly!'').


If ITEM is chosen, the game will automatically pick and use the first item on the Bag in a similar fashion to the [[bp:Professor Oak|Professor Oak]] tutorial at the beginning of a journey where he catches [[bp:Red's Pikachu (game)|Red's Pikachu]]. Pokémon can be switched out using {{PK}}{{MN}} in this battle mode but the wild Pokémon will not make a move. If the player selects RUN, they will always successfully [[bp:Escape|escape]], even in Trainer battles.
The player cannot fight the opponent because the game will display the message "Hurry, get away!" (Japanese: はやく にげるのじゃ!, roughly: ''run away quickly!'').


It is possible that this battle mode was meant to replace "[[Wild appeared!]]" while encountering a Pokémon without having any.
If an item is used the game will automatically select the first one similar to how Professor Oak attempts to catch a Pikachu at the beginning of the game. Pokémon can be switched out in this battle system, however the wild Pokémon will not make a move. If the player selects run they will run away from battle, apparently with a 100% flee rate. It is possible to flee from Trainer battles with this encounter system just by 'run'.


It is possible that this battle system was meant to be used for encountering a Pokémon without having any, but in the final game battling with no Pokémon will normally trigger the [[wild appeared!]] effect.

This encounter system is available by exploiting a complex glitch known as [[Text pointer manipulation mart buffer overflow glitch]].
==See also==
==See also==
#[[Glitch encounter system]]s
* [[Glitch encounter system]]s


==External Links==
==External Links==
* [https://forums.glitchcity.info/index.php?topic=444.0 A thread on the forums about the unused encounter system]
* [https://www.youtube.com/watch?v=m2EVWpfLSQg A YouTube demonstration by ChickasaurusGL]
* [https://hakuda2.web.fc2.com/wario/poke2/y7.html Japanese page about the encounter system on Legendary Star Blob]


#[http://forums.glitchcity.info/index.php/topic,444.30.html An article on the forums about the unused battle system].
#[http://www.youtube.com/watch?v=m2EVWpfLSQg A Youtube demonstration by ChickasaurusGL].
#[http://hakuda2.web.fc2.com/wario/poke2/y7.html Japanese page about the encounter system on Legendary Star Blob].
[[Category:Unused content]]
[[Category:Unused content]]
[[Category:Prerelease information and unused content]]
[[Category:Prerelease information and unused content]]

Revision as of 00:22, 24 November 2016

The message seen after running away from battle

An unused encounter system exists in Pokémon Yellow with ID 03. It is accessible with GameShark code 010359D0 or by exploiting a complex glitch known as Text pointer manipulation mart buffer overflow glitch.

When triggered, Red's back sprite will appear but no Pokémon will be sent out. The FIGHT option will yield the message "Hurry, get away!" (Japanese: 「はやく にげるのじゃ!」, roughly run away quickly!).

If ITEM is chosen, the game will automatically pick and use the first item on the Bag in a similar fashion to the Professor Oak tutorial at the beginning of a journey where he catches Red's Pikachu. Pokémon can be switched out using PKMN in this battle mode but the wild Pokémon will not make a move. If the player selects RUN, they will always successfully escape, even in Trainer battles.

It is possible that this battle mode was meant to replace "Wild appeared!" while encountering a Pokémon without having any.

See also

External Links