Unused encounter system (Yellow): Difference between revisions
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Unlike the actual hexadecimal identifier used when Professor Oak attempts to catch a Pikachu at the beginning of the game, the player's name is not temporarily changed to 'PROF.OAK' and neither is his or her in-game sprite. Nintendo also decided that Professor Oak will catch a special Pikachu, therefore Nintendo chose to make all Pokémon encountered through this variable to have Pikachu's cry but in the unused battle system all Pokémon have their default cries. |
Unlike the actual hexadecimal identifier used when Professor Oak attempts to catch a Pikachu at the beginning of the game, the player's name is not temporarily changed to 'PROF.OAK' and neither is his or her in-game sprite. Nintendo also decided that Professor Oak will catch a special Pikachu, therefore Nintendo chose to make all Pokémon encountered through this variable to have Pikachu's cry but in the unused battle system all Pokémon have their default cries. |
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It could be suggested Nintendo at first planned the player to catch the Pikachu by themselves but technical limitations would make it impossible for the Pikachu to have a special cry when encountered. If the special pikachu was made to occupy |
It could be suggested Nintendo at first planned the player to catch the Pikachu by themselves but technical limitations would make it impossible for the Pikachu to have a special cry when encountered. If the special pikachu was made to occupy a unique index number it would be difficult to restrict it from being traded to Pokémon Red/Blue into a glitch Pokémon. |
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