Unused encounter system (Yellow): Difference between revisions

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==Slot 003 equivalent (Pokémon Red/Blue only)==
==Slot 003 equivalent (Pokémon Red/Blue only)==


This battle system has the equivalent hexadecimal identifier to Pokémon Yellow's. However its effects appear to be purely glitch or as a value to account for coding elsewhere. When encountering a wild Pokémon it will appear at level 0 by default which may suggest that it is reading data from another byte than the ordinary one which reads the Pokémon's level. When 'FIGHT' is chosen the battle will suddenly end but then instantly start again. This is also the case for other battle options for example if 'item' is chosen the battle will suddenly end after an item is used. Like its Pokémon Yellow equivalent the player will not send out any Pokémon and instead the player's battle sprite for trainer battles will remain on the screen.
This battle system has the equivalent hexadecimal identifier to the 'Battling with no Pokémon mode' in Pokémon Yellow. However its effects appear to be purely glitch or as a value to account for coding elsewhere. When encountering a wild Pokémon it will appear at level 0 by default which may suggest that it is reading data from another byte than the ordinary one which reads the Pokémon's level. When 'FIGHT' is chosen the battle will suddenly end but then instantly start again. This is also the case for other battle options for example if 'item' is chosen the battle will suddenly end after an item is used. Like its Pokémon Yellow equivalent the player will not send out any Pokémon and instead the player's battle sprite for trainer battles will remain on the screen.


==Slots 005 and onwards up to 255 (starting from 004 in Pokémon Red/Blue)==
==Slots 005 and onwards up to 255 (starting from 004 in Pokémon Red/Blue)==