Unused field move 0xB4: Difference between revisions

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(Created page with "'''Unused field move 0xB4''' is a glitch move in {{RGBY}} with an index number of 180 (hex:B4). This move's ID is greater than that of the final valid move Struggle (...")
 
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'''Unused field move 0xB4''' is a [[glitch move]] in {{RGBY}} with an [[index number]] of 180 (hex:B4).
 
This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause [[Super Glitch (Generation I)|Super Glitch]]. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow.
 
In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing.

Revision as of 10:39, 30 April 2017

Unused field move 0xB4 is a glitch move in Pokémon Red, Green, Blue, and Yellow with an index number of 180 (hex:B4).

This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause Super Glitch. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow.

In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing.

In later versions (including Japanese Blue, Japanese Blue and the localizations of Red/Blue/Yellow) 0xB4 instead acts as a copy of the field move Surf, complete with badge restrictions.

Glitch Pokémon that learn 0xB4

Red/Blue

Yellow

Equivalent trade glitch Pokémon of the Red/Blue Pokémon include ァ7g (hex:C6), B ァ h (hex:D1), ゥ (hex:D4) and PkMn (hex:D8).