Jump to content

Unused items: Difference between revisions

Azure Flute still in HGSS
>Torchickens
(Azure Flute still in HGSS)
 
(19 intermediate revisions by 7 users not shown)
Line 1:
{{Beta elements}}
{{Bulbapedia2|List of unobtainable items}}
{{Incomplete}}
{{Collective Page}}
{{Outdated|Needs unused items from Generation V and onward}}
{{Factcheck}}
''This page is about unused items, in the Pokémon games. For unintended items, see [[glitch items]].''
 
''This page is about unused items, or pre-release items withinWithin the Pokémon games. Fornumerous unintendedvalid items exist, which givefor translatedsome informationreason, fromcannot otherbe bytesobtained withinthrough thenormal gamegameplay seein [[glitchthe items]]final release.''
 
Some items have been used in previous generations, such as the Scanner in Pokémon FireRed, Pokémon LeafGreen originating from Pokémon Ruby, Sapphire and Emerald, while other items are completely unused, such as the two ????? items from Generation I, and the Lock Capsule in Generation IV and Generation V.
Within the Pokémon games numerous items exist, which for some reason, cannot be obtained through normal gameplay in the final release. Many of these items, particularly those from Generation I and Generation IV have been used as 'dummy' items in the sense that they account for features within the game which do not require an item such as the '?????' item in Pokémon Red, Blue and Yellow (which acts as if the player is using the move Surf), or the Loot Sack in Pokémon Diamond, Pokémon Pearl and Pokémon Platinum which was not needed because it could be accessed by a seperate interface in the Underground.
 
==Unused items in [[bp:Generation I|Generation I]]==
Other items tend to have been used in a previous game before, such as the Scanner in Pokémon FireRed, Pokémon LeafGreen, or the Slowpoke Tail in Pokémon HeartGold and SoulSilver. This is not surprising because many of the newer Pokémon games tend to use a slightly modified version of the previous game engine. For example, Pokémon FireRed and LeafGreen use a similar map engine of the previous games, namely Pokémon Ruby and Sapphire.
 
Generation I has a few valid unused items.
Finally, there are a few items such as the Lock Capsule which were added to the final game for completely unknown reasons, however the Lock Capsule may eventually serve a purpose, as some people presumed the Enigma Crystal to be an unused item until it was released in the Japanese versions of Pokémon Heartgold and Soulsilver through its distribution on Nintendo Wi-Fi. [http://www.pokecommunity.com/showthread.php?t=195457]
 
#'''?????''' (hex:07): This item will act like the Pokémon had used the field move Surf. For this reason, it is sometimes referred to as the 'Surfboard', even though what this item was meant to be, if anything is unknown.
#'''?????''' (hex:2C): A completely unusable item.
#Coin (hex:3B): These items will stack but cannot be used (attempting to use it will bring up Professor Oak's unusable message) or stored into a Coin Case. Coins can be sold at a PokéMart for 5 Pokédollars per coin. If hacked into a PokéMart listing they are sold for 10 Pokédollars each.<!--I, Torchickens, wrote this-->
#False PP Up (hex:32): For unknown reasons, there are two PP Up items stored in the game, 32 and 4F. 32 is a fake PP Up which cannot be used (attempting to use it will bring up Professor Oak's unusable message). It can, however, be sold at a PokéMart for 4900 Pokédollars or purchased for 9800 Pokédollars if hacked into a PokéMart listing. The real PP Up has no value and can only be purchased/sold for 0 Pokédollars.
 
Note that badges exist as items with the BoulderBadge and the CascadeBadge acting like Bait and Rocks from the Safari Zone, respectively and the other badges seemingly having no use.
==Unused items in [[bp:Generation I|Generation I]]==
 
Techncical Machines (TMs) 51-55 also appear in the game and act like HMs 01 through to 05, respectively, but it is not confirmed whether they are valid.
Generation I included many [[glitch items]] but only a few items within the game's coding have names or effects which suggest that they may have been once intended in the final game.
 
45. '''Safari Balls in the item pack''': Item data for the Safari Ball exists within the game series occupying a hexadecimal identifier of 08 (8), regardless of the fact that Safari Balls can only be used within the Safari Zone and the fact that these items cannot usually be used directly from the player's bag but rather from the 'THROW BALL' option of the Safari Zone battle system itself.
#'''?????''': The ????? item when used will act as if the player's Pokémon had used the move Surf. For this reason, it is often nicknamed the 'Surfboard' in the sense that Nintendo may have intended players to ride a Pokémon, or some kind of vehicle by simply using an item. There is no evidence to support this however, and there is also the possibility that Nintendo may have been using this item for either beta testing or as a place to define information about the move Surf.
 
==Unused items in [[bp:Generation II|Generation II]]==
2.'''Badges as items''': Despite existing in the final game in the player's Trainer Card Badges exist as items within the coding of Pokémon Red, Pokémon Green and Pokémon Yellow. It is unknown why these can exist within the player's bag, however Nintendo may have used them as a place to store techincal information about the relevant badge or may have once intended Badges to be seen in the player's bag. These will give unintended effects when used in battle however and the Boulderbadge and the Cascadebadge will act as the 'Throw Bait' and 'Throw Rock' options of the Safari Zone respectively. The following items can appear in the player's bag:
 
[[bp:Generation II|Generation II]] featured many more items, meaning that there are less free item slots in Pokémon Gold, Pokémon Silver and Pokémon Crystal.
#Boulderbadge
#Cascadebadge
#Thunderbadge
#Rainbowbadge
#Soulbadge
#Marshbadge
#Volcanobadge
#Earthbadge
 
1. '''[[Teru-Sama]]''' (x29): Teru-Sama, are placeholder items with simply the description "?" (it is unconfirmed if this description is valid). Teru-Sama are known in the Japanese versions as Kabichuu (Japanese: カビチュウ). These items have index numbers in between valid items. They are placeholders with simply the description "?" (it is unconfirmed if this description is valid).
3.'''Unused TMs''': Item data for five unused TMs - TM51-TM55 exist within the game series. When used, these items will act like the equivalent HM, in the sense that for example, TM51 has the same function as HM01 - Cut. Unlike the equivalent HM however, the game will not consider these as key items and as a result the player is free to toss one of them and see how many he or she has. TM55 occupies a hexadecimal identifier of FF (255). An identifier of 255 is also used for CANCEL's function and as a result TM55 will hide itself and any other items the player has below it.
 
Four of the Teru-Samas became items in Pokémon Crystal. These items are the Clear Bell (hex:46), the GS Ball (hex:73), the Blue Card (hex:74) and the Egg Ticket (hex:81). None of the Teru-Samas are usable by default.
These items may have been designed as a location to store information about the existing five HMs however, and/or as filler data for values 251 to 255 in the bytes managing what type of items the player has in his or her bag (as the normal TMs 01-50 were programmed in the 'slots' before it), however this is unconfirmed.
 
At least some of the Teru-Samas may have been real items at one point in the game's development. There are three Teru-Samas with unique effects when they are hacked to have a use option. These are the Teru-Samas with index numbers of hex:06, hex:38 and hex:BE, but the effect of Teru-Sama hex:BE is not valid and using it causes nothing to happen.
4.'''Safari Balls in the item pack''': Item data for the Safari Ball exists within the game series occupying a hexadecimal identifier of 08 (8), regardless of the fact that Safari Balls can only be used within the Safari Zone and the fact that these items cannot usually be used directly from the player's bag but rather from the 'THROW BALL' option of the Safari Zone battle system itself.
 
Hex:06 functions like a faulty version of the Town Map from Generation I, while hex:38 functions almost like the Poké Flute, but it will not awaken the Snorlax near Vermilion City and the Poké Flute sound doesn't play if the player doesn't have a sleeping Pokémon in the party or uses the item with a sleeping Pokémon in the party within a battle.
==Unused items in [[bp:Generation II|Generation II]]==
 
Teru-Samas can be sold for 19660 Pokédollars at a PokéMart.
[[bp:Generation II|Generation II]] featured many more items, meaning that there are less free item slots in Pokémon Gold, Pokémon Silver and Pokémon Crystal. Unlike [[bp:Generation I|Generation I]], Generation II would use two [[error traps|error handlers]] "?" and "Teru-Sama" which were both made unusable to refer to items with invalid data and thus prevent the player from seeing and using any [[glitch items]]. (i.e. the attempt of the game attempting to read information from other bytes as item data).
 
<!--I, Torchickens wrote this-->
#'''?''': The game will use the error handler "?" to refer to the unused item with a hexadecimal identifier of 00, which has undefined data and a description of "?".
 
#'''Teru-Sama''' (x29): 29 items all of which are referred to as '''Teru-Sama''' with a description of '?' exist in Pokémon Gold and Silver which are presumably error handlers for undefined item data, or possibly placeholders for items which were once planned to exist. This can be supported by the fact that their hexadecimal identifiers are often in between items which were used in the final game. The name '''Teru-Sama''' is a Japanese romanisation, which roughly translates itself as 'lord sunshine' There are less Teru-Samas in Pokémon Crystal because some of these were eventually changed into real items such as the Egg Ticket.
#2. '''UnusedFalse HMsTM04 (hex:C3)''': ItemThere datais existsa forfalse HM08-HM12,TM04 regardless ofwith the factindex thatnumber therehex:C3, aredirectly onlyfollowing seventhe HMsreal whichTM04 canby be1. obtainedIt throughis normalstored gameplay. Withinin the TM/HMitems pocket, theseinstead itemsof havethe nokey useitems pocket and usehas '?'no asuse theiroption. description, with the exception of HM12 whichIt has the description '"Attacks 5 turns with rising power' -."; which may refer to Rollout, but may simply be 'purely glitch', inis the sense the game is attempting to read information from a close bytesame as descriptionthe data. Like TM51-TM55 in Generationreal ITM04, theseRollout. wereIt probablycan addedbe as filler datasold for identifiers of 251-255, as identifiers 195 to 250 correspond to real19660 TMs/HMsPokédollars.
 
#'''Park Balls as item data''': Similarly to the Safari Ball in other generations; although the Park Ball can normally only be used temporarily through the use of an additional interface in the Bug Pokémon catching competition, item data for the Park Ball and a description can be viewed from the player's bag through the use of a [[game-altering device]]. The Park Ball occupies a hexadecimal identifier of B1 (177).
3. '''False TM28 (hex:DC)''': Like the false TM04, the false TM28's index number directly follows the real TM28 by 1, is stored in the items pocket, and has the description of the actual TM28, "1st turn: Burrow 2nd turn: Attack". It can be sold for 19660 Pokédollars.
 
#3. '''Park Balls as item data (hex:B1)''': Similarly to the Safari Ball in other generations; although the Park Ball can normally only be used temporarily throughin the useBug-Catching ofContest anand additionalcannot interfacebe inforced into the Bug Pokémon catching competitionbag, item data for the Park Ball and a description can be viewed from the player's bag through the use of a [[game-alteringcheating device]]. TheIt Parkwas Balleventually occupiesmade aobtainable hexadecimalin identifierPokémon ofSword B1and Shield (177as part of the Isle of Armor expansion) under the name Sport Ball.
 
==Unused items in [[bp:Generation III|Generation III]]==
 
[[bp:Generation III|Generation III]] included many more unused items. It is notable that many of these appear to be ported and slightly edittededited versions of items from older games, such as the Scanner in Pokémon Firered and Leafgreen, which is based off the actual item which can be found in the Abandoned Ship in Pokémon Ruby and Sapphire. These likely exist duebecause toin thetheory factGame that Nintendo in theoryFreak tend to use the older game engines to design the newer Pokémon games, therefore anyleaving older items would still remain withinin the game code. ItThese items could also beexist suggestedfor that these exist astechnical placeholdersreason, for the unlikely occassionoccasion that the player manages to transfer a key item from one Generation III series to another.
===Various games===
 
#'''????????''': The [[error handler]] ???????? ('octomark') is used in the third generation of Pokémon games for invalid items. All(?) of these items have the description '?????' and usually have no 'use' option.
#'''????????''':The [[error handler]] ???????? is used internally in the third generation of Pokémon games, and later in Generation IV to denote 'dummy' and undefined identifiers for items. The game uses this error handler to denote items which occupy the 'slots' where no valid data exists. All of these items are given the description '?????' to prevent the game from otherwise attempting to display [[glitch dialog]]. These items usually have no Use option, however the game does not restrict any items from having the Give option, hence such items can be hold by a Pokémon and in fact are sometimes held by variations of the error handler for non-existing Pokémon; [[??????????]]. By eliminating the Use option, this prevents the game from bringing up invalid information as event data, as [[glitch items]] did in [[bp:Generation I|Generation I]]. For most of these items however, if the Use option is enabled via a [[game-altering device]] the player will recieve a message that the item is unusable, depending on the game.
#'''Safari Ball''': The Safari Ball, although normally never obtainable within the Bag interface remains as its own item within Pokémon Ruby and Sapphire and later all of the main RPG third generation seriesPokémon games. The description for the Safari Ball in Pokémon FireRed and LeafGreen interestinglyactually describes the appearance of the Safari Ball, probably because of the fact that these games tended to give more descriptive text about items than onin Pokémon Ruby and Sapphire. Other games useduse descriptions which would only refer to the factindicate that this type of PokéballPoké couldBall can only be used in the Safari Zone. It was eventually made obtainable in Pokémon Sword and Shield (as part of the Isle of Armor expansion).
#'''Enigma Berry''': In the [[bp:third generation|third generation]] of Pokémon games, the [[bp:Enigma Berry|Enigma Berry]] exists as a [[placeholder]] for the item identifiers occupying those which should correspond to the bonus berries obtainable via the [[bp:Pokémon Battle e|Pokémon Battle e]] cards. According to the tag description, the Berry is No. 43, and its size and firmness are "???". If the Pokémon Battle e cards were not scanned in to the game, the relevant berry is defined as an Enigma Berry instead. Unlike in [[bp:Generation IV|Generation IV]], the Enigma Berry in the third generation of the Pokémon games has no use and it is unobtainable without the use of a [[cheating device]], as the e-Reader only Berries cannot be traded. In the [[bp:fourth generation|fourth generation]] of the Pokémon games, the Enigma Berry is obtainable legitimately, by either migrating a Pokémon holding an e-Reader only to [[bp:Pal Park|Pal Park]]{{fact}}, or by purchasing one in [[bp:Pokémon Battle Revolution|Pokémon Battle Revolution]].
 
===Pokémon FireRed and LeafGreen===
Line 57 ⟶ 62:
====List of unused items which were only obtainable in Pokémon Ruby and Sapphire====
 
Many items from Pokémon Ruby and Sapphire exist within the coding of Pokémon FireRed and LeafGreen, but are no longer obtainable and allmost of these items, except for HM08 no longer have any use. These presumably exist within, the gameAcro coding because theoretically, Pokémon FireRedBike and LeafGreenMach wereBike developeddo fromnot Pokémonhave Rubyany anduse Sapphire'sin original game engine. All of the following are Key Items, because Pokémon can be traded from Pokémon Ruby and Sapphire with other items such as the Fluffythese Tailgames.
 
These presumably exist within the game coding because theoretically Pokémon FireRed and LeafGreen were developed from Pokémon Ruby and Sapphire's original game engine. All of the following are Key Items, because Pokémon can be traded from Pokémon Ruby and Sapphire with other items such as the Fluffy Tail.
 
#'''HM08''' (fully functional; can be used to teach Dive)
#'''Scanner''' (no longer functional)
#'''Acro Bike''' (nonow longeracts functionallike a normal Bicycle)
#'''Mach Bike''' (nonow longeracts functionallike a normal Bicycle)
#'''Go-Goggles''' (no longer functional)
#'''Basement Key''' (no longer functional)
Line 69 ⟶ 76:
#'''Claw Fossil''' (no longer functional)
#'''Eon Ticket''' (usability unknown)
#'''Root Fossil''' (no longer functinalfunctional)
#'''Contest Pass''' (no longer functional)
#'''Devon Goods''' (no longer functional)
Line 91 ⟶ 98:
====List of unused items which were only obtainable in Pokémon FireRed and LeafGreen====
 
Many items from Pokémon FireRed and LeafGreen exist within the coding of Pokémon Emerald, but are no longer obtainable and all of these items appear to no longer have any use. These presumably exist within the game coding because theoretically, Pokémon Emerald was developed from an upgraded version of Pokémon FireRed and LeafGreen's original game engine. All of the following are Key Items, because Pokémon can be traded from Pokémon FireRed and LeafGreen with other items such as the Pokédoll.
 
#'''Berry Pouch''' (usabilityno unknownlonger functional)
#'''{{Explain|Bicycle|Not to be confused with Mach Bike/Acro Bike.}}''' (no longer functional)
#'''Bike Voucher''' (no longer functional)
#'''Card Key''' (no longer functional)
#'''Dome Fossil''' (usuabilityno unknownlonger functional)
#'''Fame Checker''' (no longer functional)
#'''Gold Teeth''' (no longer functional)
#'''Helix Fossil''' (usabilityno unknownlonger functional)
#'''Lift Key''' (no longer functional)
#'''Oak's Parcel''' (no longer functional)
#'''Old Amber''' (usabilityno unknownlonger functional)
#'''Poké Flute''' (usabilityno unknownlonger functional)
#'''Rainbow Pass''' (no longer functional)
#'''Ruby''' (no longer functional)
Line 111 ⟶ 118:
#'''Silph Scope''' (no longer functional)
#'''Tea''' (no longer functional)
#'''Teachy TV''' (usabilityno unknownlonger functional)
#'''TM Case''' (usabilityno unknownlonger functional)
#'''Town Map''' (no longer functional; was replaced with a Pokénav option)
#'''Tri-Pass''' (no longer functional)
#'''VS Seeker''' (usabilityno unknownlonger functional)
 
==Unused items in [[bp:Generation IV|Generation IV]]==
 
The fourth generation of Pokémon games contain a significant amount of unobtainable items, especially after the release of Pokémon HeartGold and SoulSilver as previous items such as Oak's Letter were usable within Pokémon Diamond, Pokémon Pearl and Pokémon Platinum but are unusable within Pokémon HeartGold and SoulSilver partly due to the fact that Sinnoh is unvisitablecannot inbe the game. Like Generation III, these items likely exist because of evidence that Pokémon HeartGold and SoulSilver were designed from the previous games. Interestingly, there are also a significant amount of items which are never obtainable as actual items within the player's bag, but are mentioned by other NPCs such as the Red Chainvisited in Pokémon Diamond and Pearl. Other items like the Rule Book in the same games may have remained unobtainable because of their use in other interfaces within the game, or perhaps in the case of the Rule Book unneeded, because the Wi-Fi rules are mentioned in the game instruction booklet.
 
Like Generation III, these items probably exist because of Pokémon HeartGold and SoulSilver being developed based from the older games.
 
There are also a significant amount of items which are never obtainable as actual items within the player's bag, but are mentioned by other NPCs such as the Red Chain in Pokémon Diamond and Pearl.
 
===Various games===
 
#'''Cherish Ball''': Although as ofin Generation IV, V and VI it has been common for Nintendo to distribute many event or gift Pokémon in a Cherish Ball through a [[bp:Pokémon Event|Pokémon Event]] or [[bp:Mystery Gift|Mystery Gift]] the item itself has never been distributed on its own, or as an item held by a Pokémon. As a result, the item is as of now unobtainable within the player's bag without the use of a [[game-alteringcheating device]]. The ball has the description "A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort." in Generations IV and V, and if used, it has the capture rate of an ordinary Poké Ball.
#'''???''': The [[error handler]] '???' is used by the game to denote items with invalid or undefined information. This error handler is useful, as it prevents the game using [[glitch dialog]] from other bytes in the RAM to denote the name of the item. Like in previous games, most items which use the error handler '???' have no 'Use' option, although they do have a 'Give' option.
#'''Park Ball''': Similarly to the Safari Ball, although the Park Ball is normally only usable in the Pal Park battle mode, item data does exist for if the player was to use a [[cheating device]] to acquire the item in his or her bag. Like a Master Ball, its capture rate is 255x, hence the chance a player would capture a Pokémon using this ball is always 100%. Its description is "A special Poké Ball for the Pal Park."
#'''Cherish Ball''': Although as of Generation IV it has been common for Nintendo to distribute many event or gift Pokémon in a Cherish Ball through a [[bp:Pokémon Event|Pokémon Event]] or [[bp:Mystery Gift|Mystery Gift]] the item itself has never been distributed on its own, or as an item held by a Pokémon. As a result, the item is as of now unobtainable within the player's bag without the use of a [[game-altering device]]. The ball has the description "A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort." and if used, it has the capture rate of an ordinary Poké Ball.
#'''ParkSafari Ball''': SimilarlyAs towith theprevious Safari Ballgenerations, althoughitem thedata Parkalso Ballexists isfor normallythe onlySafari usableBall viain aGeneration differentIV interfaceeven whichthough it is inonly thisusable caseas thepart Palof Parkan altered battle mode, itemin datathe doesGreat existMarsh, forand iflater the playerSafari wasZone toin useJohto. aIts [[game-alteringcapture device]]rate to acquireis the itemsame inas hisa orGreat her bagBall. Like a Master BallInterestingly, its capture ratedescription is 255x,that henceit the chanceis a playerball wouldwhich capturecan aonly Pokémonbe usingused thisin ballthe isGreat alwaysMarsh; 100%.even Itsthough descriptionthis is "Ano speciallonger Pokéthe Ballcase forin thePokémon HeartGold Paland ParkSoulSilver."
#'''Loot Sack''': Item data for the Loot Sack exists within Pokémon Diamond and Pearl, Pokémon Platinum and later Pokémon HeartGold and SoulSilver regardless of the fact that the Underground used a seperateseparate interface instead to allow the player to manage the items he or she obtains. The Underground was also removed in Pokémon HeartGold and SoulSilver, supporting the interpretation that these games were designed from the previous game engine.
#'''Safari Ball''': As with previous generations, item data also exists for the Safari Ball in Generation IV even though it is only usable as part of an altered battle mode used in the Great Marsh, and later the Safari Zone in Johto. Its capture rate is the same as a Great Ball. Interestingly, its description is that it is a ball which can only be used in the Great Marsh; even though this is no longer the case in Pokémon HeartGold and SoulSilver.
#'''Rule Book''': Item data for a Rule Book, which would contain rules on guidelines on how to trade Pokémon via the Global Trading System exists within the coding of the main handheld [[bp:Generation IV|Generation IV]] games regardless of the fact that no mentioned guidelines were implemented into the final game. It is presumable that such a book was scrapped, becausethough information on trading guidelines are mentioned in the game's instruction booklets and often [[error traps]] would stop the player from sending illegitimate Pokémon to other players, such as "This Pokémon cannot be traded."
#'''Loot Sack''': Item data for the Loot Sack exists within Pokémon Diamond and Pearl, Pokémon Platinum and later Pokémon HeartGold and SoulSilver regardless of the fact that the Underground used a seperate interface instead to allow the player to manage the items he or she obtains. The Underground was also removed in Pokémon HeartGold and SoulSilver, supporting the interpretation that these games were designed from the previous game engine.
#'''Rule Book''': Item data for a Rule Book, which would contain rules on guidelines on how to trade Pokémon via the Global Trading System exists within the coding of the main handheld [[bp:Generation IV|Generation IV]] games regardless of the fact that no mentioned guidelines were implemented into the final game. It is presumable that such a book was scrapped, because information on trading guidelines are mentioned in the game's instruction booklets and often [[error traps]] would stop the player from sending illegitimate Pokémon to other players, such as "This Pokémon cannot be traded."
#'''Seal Bag''': Item data for a Seal Bag exists within the main handheld Generation IV games regardless of the fact that another interface was used, allowing players to store Seals in the PC instead. According to the game, the Seal Bag would hold up to 10 seals, however it is no longer useable.
#'''Magma Stone''':The [[bp:Magma Stone|Magma Stone]] is a mentioned item by [[bp:Buck|Buck]] in [[bp:Pokémon Platinum|Pokémon Platinum]], (although data for the Magma Stone also exists within Pokémon Diamond and Pearl) which would awaken [[bp:Heatran (Pokémon)|Heatran]] if left at [[bp:Stark Mountain|Stark Mountain]]. It is usually unobtainable within the player's bag however, as it remains hidden within Stark Mountain and in Pokémon Platinum, it is only temporarily in the possession of Buck until it is later returned. Regardless of this, item data for the Magma Stone exists in the Sinnoh based Generation IV games and later within Pokémon HeartGold and SoulSilver.
#'''Red Chain''': The [[bp:Red Chain|Red Chain]] is a mentioned item by [[bp:Team GalaxyGalactic|Team GalaxyGalactic]] within Pokémon Diamond, Pokémon Pearl and Pokémon Platinum which was used to extract the gems from the bodies of [[bp:Uxie (Pokémon)|Uxie]], [[bp:Mespirit (Pokémon)|Mespirit]] and [[bp:Azelf (Pokémon)|Azelf]] and combine them as a chain in order to control either [[bp:Dialga|Dialga]] or [[bp:Palkia|Palkia]], as by capturing them in a Pokéball this would restrict their power. The item itself however, cannot be obtained in the player's bag within normal gameplay. Despite the fact that its item data was never used in these games, the Red Chain exists as item data again within Pokémon HeartGold and SoulSilver, further supporting the theory that Nintendo used the engine of older games to develop the newer games. Its description in the player's bag is "A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region. It is said that the Red Chain summons Dialga and Palkia when it is put together." It was eventually make obtainable in Pokémon Legends: Arceus.
#'''Point Card''': The Point Card was only given out in Pokémon Diamond and Pearl and is no longer obtainable in later games, even though it exists in other Generation IV games. The ability to view how many battle points the player had was added as an extension to the VS Recorder.
#'''Azure Flute''': The [[bp:Azure Flute|Azure Flute]] is an item in Pokémon Diamond, Pokémon Pearl, and Pokémon Platinum that triggered an in-game event to catch Arceus. The Azure Flute also exists as item data within Pokémon HeartGold and SoulSilver, where it is completely unused. Unlike the other event items, it was never distributed in these games, and it was revealed in a 2013 interview that it was thought to be too confusing for players. Despite this, it was referenced by official media in 2016, and was eventually made obtainable in Pokémon Legends: Arceus and the 1.3.0 update of Pokémon Brilliant Diamond and Shining Pearl.
 
===Pokémon HeartGold and SoulSilver===
 
#'''Lock Capsule''': Item data exists within Pokémon HeartGold and SoulSilver for a Lock Capsule,. however such anThis item is currentlyultimately unobtainableunused. According to its in-game description, it is "A sturdy Capsule that can only be opened with a special key." Currently unusedUnused dialogue within the game include phrases such as "The Lock Capsule was delivered safely" and "The Lock Capsule is held in the strictest safekeeping." [http://stuff.veekun.com/pokemon-heartgold-text-dump], whichsuggesting may suggestthat the Lockitem Capsulewas aplanned eitherto beingbe atransferable legitimateto itemPokémon whichBlack hasand notWhite. yetThe beenLock releasedCapsule byreturns Nintendoin (whichPokémon wasBlack theand originalWhite, casewhere withit Enigmaapparently Crystal) or as part ofhas an olderevent featurewhere noit longercan presentbe inopened theby finalan game.NPC Thenamed use"Mr ofLock", thisrevealing itema isTM95 currently- unknown,Bark asOut. itMr alwaysLock appearsstates tothat givethe Rowanitem orwas Oak'senclosed messageto suggestingprotect thatit the item cannot befrom usedTeam nowRocket.
#'''Photo Album''': Item data exists within Pokémon HeartGold and SoulSilver for the Photo Album, regardless of the fact that photographs are normally stored in the player's PC instead. As an item in the bag, the Photo Album serves no use.
#'''SlowpokeTail''': Interestingly, the [[bp:SlowpokeTail|SlowpokeTail]] is no longer obtainable in Pokémon HeartGold and SoulSilver as it previously was in Pokémon Gold and Silver. Regardless of this, item data for the SlowpokeTail still exists. Like in the previous game, the SlowpokeTail serves no use, but can be sold for 4900 Pokédollars. An interesting fact is thatIncidentally, its description does not directly refer to Slowpoke and rather states that it is "A very tasty tail of something.", which perhaps suggests that Nintendo were starting an attempt at lowering the concerns of animal cruelty within the game.
 
====List of unused items which were only obtainable in Pokémon Diamond, Pokémon Pearl and Pokémon Platinum====
Line 146 ⟶ 158:
#'''Pokéradar''' (usability unknown)
#'''Seal Case''' (usability unknown)
#'''Azure Flute''' (no longer functional)
#'''{{Explain|Coupon 1|To obtain a Pokétch}}''' (no longer functional)
#'''{{Explain|Coupon 2|To obtain a Pokétch}}''' (no longer functional)
Line 159 ⟶ 170:
#'''Poffin Case''' (usability unknown)
#'''{{Explain|Point Card|Only existed in Pokémon Diamond and Pearl}}''' (functions normally)
#'''Secret Key''' (no longer functional)
#'''Sprayduck''' (no longer functional)
#'''Storage Key''' (no longer functional)
#'''AzureSuite FluteKey''' (no longer functional)
#'''Town Map''' (replaced with Pokégear's map feature, functionability is unknown)
#'''Vs. Seeker''' (no longer functional)
#'''Works Key''' (no longer functional)
[[Category:Unused content]]
0

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.